I have a new map with lots of intense action. A lot of weapon sounds and other things happen frequently. Sometimes important annoucenents are made VIA a Trigger when players need to know something. I do this with custom audio files which I've imported into the game. They are very short audio files, no more then 1.5 seconds. However, during an intense battle when a lot of sounds are taking place, the announcements are overshadowed by all of the other default battle sound, (I.E. weapons firing, impact sounds etc.)
Is there a way to prioritize the custom sounds so they will play over top of the default game sounds no matter how many sounds are firing?
I have a new map with lots of intense action. A lot of weapon sounds and other things happen frequently. Sometimes important annoucenents are made VIA a Trigger when players need to know something. I do this with custom audio files which I've imported into the game. They are very short audio files, no more then 1.5 seconds. However, during an intense battle when a lot of sounds are taking place, the announcements are overshadowed by all of the other default battle sound, (I.E. weapons firing, impact sounds etc.)
Is there a way to prioritize the custom sounds so they will play over top of the default game sounds no matter how many sounds are firing?
@onlyleviathan: Go
I suppose the easy route could be to LOWER the sound of the alert files. (Go to Data Editor>Sounds>(AlertTypeHere)>Volume(lower this to like -5)