I created am ability which makes the enemy bleed (loose live over time) now I want that you can actually see the bleeding. I would like to create an actor which apply the model of bleeding zerg buildings around the target of the ability. How can I do this? (If you don't understand my question feel free to ask, I don't really know how to explain it better)
model type actor eith an appropriate attachment SOp created when bleed buff on and destroyed when it is off. Use fungal growth as a basis if you are not confident with actors. Rest is just choosing the bleed model you want.
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You can find the model for the building bleeds by searching for ZergBuildingBlood in the models. To get it to show up when you use the ability, lets just say that the ability is called Bleed. Create a new actor of type model. Set it BasedOn ModelAnimationStyleContinuous. Go to the events+, Add Term. Set the msg type to behavior. Source name to Bleed (this is the name of your behavior tied to the effect). And lastly, set the Sub Name to On. Finally, change ActionImpact to Create.
Do do that one more time but change On to Off and Create to Destroy. Close the object values window for the events+. Go to the model field and pick a model you want.
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I created am ability which makes the enemy bleed (loose live over time) now I want that you can actually see the bleeding. I would like to create an actor which apply the model of bleeding zerg buildings around the target of the ability. How can I do this? (If you don't understand my question feel free to ask, I don't really know how to explain it better)
Strygwyrs Ulti incoming!
model type actor eith an appropriate attachment SOp created when bleed buff on and destroyed when it is off. Use fungal growth as a basis if you are not confident with actors. Rest is just choosing the bleed model you want.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You can find the model for the building bleeds by searching for ZergBuildingBlood in the models. To get it to show up when you use the ability, lets just say that the ability is called Bleed. Create a new actor of type model. Set it BasedOn ModelAnimationStyleContinuous. Go to the events+, Add Term. Set the msg type to behavior. Source name to Bleed (this is the name of your behavior tied to the effect). And lastly, set the Sub Name to On. Finally, change ActionImpact to Create.
Do do that one more time but change On to Off and Create to Destroy. Close the object values window for the events+. Go to the model field and pick a model you want.
Blood Fountain Impact.