Well I can get the MULE to harvest gas. No problem.
But I cant get the MULE to be calldowned on a vespene geyser, just like they can on a mineral field. I have tried with validators but it wont work.
I canĀ“t find a way to limit so only 1 MULE may work at a refinery at one time. It shall not stand in queue with the SCVs, but if more MULES are ordered to the same refinery, they will have to wait.. or the best would be if only 1 MULE can be limited to work at a refinery. The others cant
1. How can MULES be calldowned on top of a refinery?
2. How can MULES be limited to only work 1 at a refinery at a time?**
the first is possible, to do so you must first create a validator of type Unit Type set to reference the refinery. next(i suggest) duplicate the MuleUnitCheck (Unnamed) validator and edit the copy to use the Unit Type for the refinery instead of minerals. a new Combine validtor is next and is set to use both the MULEUnitCheck and the edited copy of it and is set too or. now all thats let to do is replace the MuleUnitCheck validtaor in the Create Unit Effect that creates the mule.
as for the second, its not possibly to the best of my knowledge, how ever if you do not mind mules competeing with SCVs for mineral patches you can un tick the Bypass resource queue flag in the harvest ability.
Well I can get the MULE to harvest gas. No problem.
But I cant get the MULE to be calldowned on a vespene geyser, just like they can on a mineral field. I have tried with validators but it wont work.
I canĀ“t find a way to limit so only 1 MULE may work at a refinery at one time. It shall not stand in queue with the SCVs, but if more MULES are ordered to the same refinery, they will have to wait.. or the best would be if only 1 MULE can be limited to work at a refinery. The others cant
1. How can MULES be calldowned on top of a refinery?
2. How can MULES be limited to only work 1 at a refinery at a time?**
the first is possible, to do so you must first create a validator of type Unit Type set to reference the refinery. next(i suggest) duplicate the MuleUnitCheck (Unnamed) validator and edit the copy to use the Unit Type for the refinery instead of minerals. a new Combine validtor is next and is set to use both the MULEUnitCheck and the edited copy of it and is set too or. now all thats let to do is replace the MuleUnitCheck validtaor in the Create Unit Effect that creates the mule.
as for the second, its not possibly to the best of my knowledge, how ever if you do not mind mules competeing with SCVs for mineral patches you can un tick the Bypass resource queue flag in the harvest ability.
2nd is only possible by simulating the whole harvest ability.
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