Hi guys! So I'm using the MercAirDrop effect in my Calldown The Hyperion ability. This effect makes the Hyperion drop down from space using the same thinga-magigees as mercenary air troops during the terran campaign. Now I want my Hyperion to do the MercAirDrop, but in reverse. I.e., I want it to float upwards off of the screen and then disappear (after a timer that I've already set up expires). I have no idea how to do that. Any suggestions?
To do that you would have to play the animations in reverse. I have not tried to do this yet but try messing with the actor events with the play animation and setting the times to negative numbers? If you succeed you will open up a whole new world of possible effects.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Awesome! Thanks for the help... again. This won't be easy 'cause MercAirDrop has a couple of effects and actors... I'll see what I can do over the next few days and post here.
That's great advice! Thanks for sharing it! Knowing myself, I would have just started with the "air drop" actors and struggled. I'll try that. I think it's gonna take me a while though. I usually don't like struggling for long periods of time with one ability. It's bad for my morale. I'll PM you the results.
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Hi guys! So I'm using the MercAirDrop effect in my Calldown The Hyperion ability. This effect makes the Hyperion drop down from space using the same thinga-magigees as mercenary air troops during the terran campaign. Now I want my Hyperion to do the MercAirDrop, but in reverse. I.e., I want it to float upwards off of the screen and then disappear (after a timer that I've already set up expires). I have no idea how to do that. Any suggestions?
To do that you would have to play the animations in reverse. I have not tried to do this yet but try messing with the actor events with the play animation and setting the times to negative numbers? If you succeed you will open up a whole new world of possible effects.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Awesome! Thanks for the help... again. This won't be easy 'cause MercAirDrop has a couple of effects and actors... I'll see what I can do over the next few days and post here.
Start of simple just try and see if you can Get the barracks drop pod model to play the birth animation in reverse.
In the worst case you will have to use SOps to flip the actor upside down and try to get it to look normal with it dropping upwards.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
That's great advice! Thanks for sharing it! Knowing myself, I would have just started with the "air drop" actors and struggled. I'll try that. I think it's gonna take me a while though. I usually don't like struggling for long periods of time with one ability. It's bad for my morale. I'll PM you the results.