A "weapon" couldn't really do that, but you can get to the same result with an ability "Effect- Target".
Have the ability create an effect of type Create Persistent, set the flags Channeled and Persist until destroyed. Set the period to whatever you want to call another effect at regular intervals. That other effect could be a Damage on target point with search area(s) to damage all units near the target point. You'll have to tie new actor events to the effects, if you want to play the animations and so on.
Actually... I just realized this won't make the tank's turret rotate. Through effects, you wouldo have to order the tank to fire at some dummy invisible unit created for the purpose of dealing splash damage (no footprint, etc.).
Unit should fire on location with fog of war, right? Earlier on I messed thor's barrage cannons and nuke effects, quite a lightshow. For purposes, use high-splash single fire or massive (8-12 shells) slow splash shells.
Duplicate, rename (optional), take a look on actors, models and effects.
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I want to make the Siege Tank simply able to target a point/ground and shoot with a splash.
As far as I know there's no unit in the game like this I could examine/copy.
How do I modify a weapon/attack to be able to do this please?
A "weapon" couldn't really do that, but you can get to the same result with an ability "Effect- Target".
Have the ability create an effect of type Create Persistent, set the flags Channeled and Persist until destroyed. Set the period to whatever you want to call another effect at regular intervals. That other effect could be a Damage on target point with search area(s) to damage all units near the target point. You'll have to tie new actor events to the effects, if you want to play the animations and so on.
Actually... I just realized this won't make the tank's turret rotate. Through effects, you wouldo have to order the tank to fire at some dummy invisible unit created for the purpose of dealing splash damage (no footprint, etc.).
Ok I've been playing the Siege Tank Damage Effect at points and I altered it so it has AoE.
I'm just not quite getting the proper unit impact model & sound. The actors are all generic attacks.
Completely stuck here, need AoE non attack damage to trigger the impact model/sounds. Any help?
Just make new actors based off ModelOneShot and SoundOneShot, change the model and sound to what you want and then make an actor event
Effect.SiegeTankDamage.Start Create
Edit: Or whatever effect you want the model and sound to be triggered off of
In short use an Action actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Unit should fire on location with fog of war, right? Earlier on I messed thor's barrage cannons and nuke effects, quite a lightshow. For purposes, use high-splash single fire or massive (8-12 shells) slow splash shells.
Duplicate, rename (optional), take a look on actors, models and effects.