I'm trying to use the Jim Raynor (Sniper) unit as a Long Range Marine, and I noticed that when Raynor shoots, he shoots like a marine, waving his gun around. I didn't like how that looked, so I went in and I messed around with the animations, and now he uses the Penetrator Round animation to attack. The Penetrator Round animation is a little slow, so I set the Damage Point to make the animation/attack sync up. Now the attack looks pretty cool: the unit runs up, drops to his knee, and tracks the enemy before shooting him.
My Problem is that with the delayed attack, when a targeted enemy is killed by another unit, the attacking unit stops the attack animation and targets a new unit.
This means that when fighting in large groups, the attacking unit just kinda...twitches there. Any Ideas? I want it to choose a new target without starting a new cooldown (startup?), and just track around until the Damage Point clicks and the shot is fired.
I'm trying to use the Jim Raynor (Sniper) unit as a Long Range Marine, and I noticed that when Raynor shoots, he shoots like a marine, waving his gun around. I didn't like how that looked, so I went in and I messed around with the animations, and now he uses the Penetrator Round animation to attack. The Penetrator Round animation is a little slow, so I set the Damage Point to make the animation/attack sync up. Now the attack looks pretty cool: the unit runs up, drops to his knee, and tracks the enemy before shooting him.
My Problem is that with the delayed attack, when a targeted enemy is killed by another unit, the attacking unit stops the attack animation and targets a new unit.
This means that when fighting in large groups, the attacking unit just kinda...twitches there. Any Ideas? I want it to choose a new target without starting a new cooldown (startup?), and just track around until the Damage Point clicks and the shot is fired.
Speed up the animation using events?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg