I'm using the 3x3 unbuildable bricks doodad as a template to an invisible bridge. By now I have just hidden the doodad with a trigger during the game but I wonder if it is a way to make it invisible without having to use triggers. I would also like it to be visible in the editor while I'm tuning the doodad to see which height it is in relation to the other doodads that make up the bride or floating island or whatever.
Basicly I want a 3x3 bricks doodad that is visible in editor mode but is hidden during the game and while in game mode in the editor. I think it can be done since birds/weather doodads change from being an arrow in editor mode and to the bird/weather model/animation in game mode while in the editor.
I've tried to look in the data editor under actors but I've had no luck. I tried to put the brick model as the editor model and removing the main model. But while it did become invisible in game mode and visible in editor mode, the doodad lost it's footprint properties and didn't elevate units no more.
I'm using the 3x3 unbuildable bricks doodad as a template to an invisible bridge. By now I have just hidden the doodad with a trigger during the game but I wonder if it is a way to make it invisible without having to use triggers. I would also like it to be visible in the editor while I'm tuning the doodad to see which height it is in relation to the other doodads that make up the bride or floating island or whatever.
Basicly I want a 3x3 bricks doodad that is visible in editor mode but is hidden during the game and while in game mode in the editor. I think it can be done since birds/weather doodads change from being an arrow in editor mode and to the bird/weather model/animation in game mode while in the editor.
I've tried to look in the data editor under actors but I've had no luck. I tried to put the brick model as the editor model and removing the main model. But while it did become invisible in game mode and visible in editor mode, the doodad lost it's footprint properties and didn't elevate units no more.
Any help would be appreciated. :)
Do like the no fly zone models.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Set the opacity to 0 in the actor events to hide the bridge model ingame.