from scratch. I mean like going to the add object and then not telling it to copy from any unit. Is that hard to get all the required fields or is it simple once you know what fields are required to make it a working unit?
Its not to difficult, just means you have to do all the link of the objects to the unit yourself. It is meerly a time saver to copy an allready made unit with stats/info close to what you require. does not mean you have to do it that way :)
it is alot more work to create from scratch. The trade off is that duplication has some bugs that may or may not rear their ugly head at you.
so....
create from scratch = spend more time and have better understanding of how all the data objects fit together in the end.
duplicate = spend less time creating the unit, spend a handful of time figuring out if the oddity you see in the data editor is a bug and how to fix the bug.
In the end, once you notice the bugs that can occur and know how to fix them quickly, duplication will save you much more time assuming you have alot of units to make.
If you have very few units, try creating from scratch and if you get frustrated just do a duplication.
It can seem quite hard if you are new to the editor, but don't be scared.
Do some tutorials and play around with the editor until you understand how the things are linked together.
If you want to create a unit that is very similar to an existing one, duplicating is most of the time the better choice. However, for more different ones, doing them by scratch is better, as you control everything and don't have things taken over that could make problems. But you do need a good understanding of the editor as you will encounter problems else. But alas, you want those to learn. And keep reading tutorials :)
i have a problem where when i try to duplicate some units, Some of them refuse to be renamed after the duplication.... i think when units cant be renamed the duplicated unit is now acting as the main?
anyway , lots of units have been giving this problem when trying to duplicate.. am i doing something wrong?
I have a similar issue where I can rename 4 units flying 1 flying 2 flying 3 and flying 4 and they all go back to flying 3 for all 4 sets. but this is only after I save then reload the map. I may just scrap the test map and start over again.
this shared name thing is a bug and very common one. it is related to the field "unit - name" on the right hand side. The duplicated unit shares the same text key instead of duplicating one.
Duplicate your unit, select the duplicated unit, go the field "unit - name" on the right hand side. Double click to open it and the top line should say "text key" manually click here and give it your new name. What happens is sometimes it uses the original text key and when u change the name of unit it simply updates the description of that text key (the bottom line w/o a title). Therefore, if you change the unit name on the left hand side you are simply updating the description of the text key associated with both units and you will see both of their names change as a result.
There is actually a really fast way to know if you have this bug. If you duplicate the unit and you go to rename it by double clicking it on the left and the "ID" field in the popup is grayed out/unselectable then you have this bug. On a side note, if you see this grayed out ID field usually if you save>>close the editor entirely>>re open your map it is fixed. This is not 100% and much more of a pain (depeneding on map load time) than manually updating the text key.
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from scratch. I mean like going to the add object and then not telling it to copy from any unit. Is that hard to get all the required fields or is it simple once you know what fields are required to make it a working unit?
Its not to difficult, just means you have to do all the link of the objects to the unit yourself. It is meerly a time saver to copy an allready made unit with stats/info close to what you require. does not mean you have to do it that way :)
it is alot more work to create from scratch. The trade off is that duplication has some bugs that may or may not rear their ugly head at you.
so.... create from scratch = spend more time and have better understanding of how all the data objects fit together in the end. duplicate = spend less time creating the unit, spend a handful of time figuring out if the oddity you see in the data editor is a bug and how to fix the bug.
In the end, once you notice the bugs that can occur and know how to fix them quickly, duplication will save you much more time assuming you have alot of units to make.
If you have very few units, try creating from scratch and if you get frustrated just do a duplication.
It can seem quite hard if you are new to the editor, but don't be scared.
Do some tutorials and play around with the editor until you understand how the things are linked together.
If you want to create a unit that is very similar to an existing one, duplicating is most of the time the better choice. However, for more different ones, doing them by scratch is better, as you control everything and don't have things taken over that could make problems. But you do need a good understanding of the editor as you will encounter problems else. But alas, you want those to learn. And keep reading tutorials :)
i have a problem where when i try to duplicate some units, Some of them refuse to be renamed after the duplication.... i think when units cant be renamed the duplicated unit is now acting as the main?
anyway , lots of units have been giving this problem when trying to duplicate.. am i doing something wrong?
I have a similar issue where I can rename 4 units flying 1 flying 2 flying 3 and flying 4 and they all go back to flying 3 for all 4 sets. but this is only after I save then reload the map. I may just scrap the test map and start over again.
this shared name thing is a bug and very common one. it is related to the field "unit - name" on the right hand side. The duplicated unit shares the same text key instead of duplicating one.
Duplicate your unit, select the duplicated unit, go the field "unit - name" on the right hand side. Double click to open it and the top line should say "text key" manually click here and give it your new name. What happens is sometimes it uses the original text key and when u change the name of unit it simply updates the description of that text key (the bottom line w/o a title). Therefore, if you change the unit name on the left hand side you are simply updating the description of the text key associated with both units and you will see both of their names change as a result.
There is actually a really fast way to know if you have this bug. If you duplicate the unit and you go to rename it by double clicking it on the left and the "ID" field in the popup is grayed out/unselectable then you have this bug. On a side note, if you see this grayed out ID field usually if you save>>close the editor entirely>>re open your map it is fixed. This is not 100% and much more of a pain (depeneding on map load time) than manually updating the text key.