Hey guys I have a relatively simple question that I can't seem to figure out.
So I've got this tower that shoots a continuous beam right? The problem is it doesn't continually track its target like a void ray does, it actually skips to the current location of the target every half a second or so. Anyone know what I have to change to get this to behave the way I want? I tried changing the Combat: Weapon Fire Tracking Time in my attack actor to 0 and values less than 1, but that didn't seem to change anything.
We need more information because there are many ways to set this up.
Use "Copy as text" on your whole Action actor (if you use one), the beam's actor and any site operation used, and paste the results here so we can have a look.
There is a problem with some models in that they do not allow constant tracking. Just create a hidden carrion bird model on that target and use that as the impact site for your beam.
Hey guys I have a relatively simple question that I can't seem to figure out.
So I've got this tower that shoots a continuous beam right? The problem is it doesn't continually track its target like a void ray does, it actually skips to the current location of the target every half a second or so. Anyone know what I have to change to get this to behave the way I want? I tried changing the Combat: Weapon Fire Tracking Time in my attack actor to 0 and values less than 1, but that didn't seem to change anything.
We need more information because there are many ways to set this up.
Use "Copy as text" on your whole Action actor (if you use one), the beam's actor and any site operation used, and paste the results here so we can have a look.
@StragusMapster: Go
I literally copied the sentry action and beam actors exactly, only changing the effects in the actor events to match mine instead.
There is a problem with some models in that they do not allow constant tracking. Just create a hidden carrion bird model on that target and use that as the impact site for your beam.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg