As the description says, I need to create a Doodad which can be walkable. Its not just any doodad either, its the Dominion Landing Pad. In my map, its placed like this:
I need it to be walkable so that a flying unit can land on it and so that a ground unit can walk onto the platform and enter the flying unit as it has landed.
I have tried doing footprints, both through data editor as well as through the terrain editor, but every time I do this, the unit either walks through it and ends up walking down the cliff, or it can't walk through it and just stops right before the doodad.
Please help me, I've been trying to figure this out both by googling and by trying to customize and edit parameters myself, but none of this works.
You can raise height with it and unlike other doodads units standing on it will follow the doodad height.
You can increase the doodads size. I oftenok position it on the terrain/doodad i want to appear walkable then in game i hide it with av hide doodad type trigger.
Not all models support the ability to alter actor height to fit their own. You need a footprint to make the area walkable and then you need the main doodad actor to be an invisible and squashed flat model that can support this function like a bridge (or the brick as mentioned in the previous post). You then have your visual as an attached Model actor.
Hi there.
As the description says, I need to create a Doodad which can be walkable. Its not just any doodad either, its the Dominion Landing Pad. In my map, its placed like this:
I need it to be walkable so that a flying unit can land on it and so that a ground unit can walk onto the platform and enter the flying unit as it has landed.
I have tried doing footprints, both through data editor as well as through the terrain editor, but every time I do this, the unit either walks through it and ends up walking down the cliff, or it can't walk through it and just stops right before the doodad.
Please help me, I've been trying to figure this out both by googling and by trying to customize and edit parameters myself, but none of this works.
Kind regards, Skovisen
I usually use hots bricks 3x3
You can raise height with it and unlike other doodads units standing on it will follow the doodad height.
You can increase the doodads size. I oftenok position it on the terrain/doodad i want to appear walkable then in game i hide it with av hide doodad type trigger.
Not all models support the ability to alter actor height to fit their own. You need a footprint to make the area walkable and then you need the main doodad actor to be an invisible and squashed flat model that can support this function like a bridge (or the brick as mentioned in the previous post). You then have your visual as an attached Model actor.
You also spelt Hercules incorrectly.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sometimes you may need to add some additional ground pathing to make the model walkable. Otherwise one fix might be to use an invisible bridge.
Is there a way to make 3x3 bricks visible in the editor but invisible in the game without triggers?
It's hard to adjust height while invisible in the editor.