In sc1, arbiter's recall was somewhat similar to vortex: it could be casted on empty space
and when your units came near where recall was casted, the units would
be sucked into recall hole and be teleported to arbiter.
In sc2, mothership's mass recall can't be used on empty space;
also units that were not initially at recall spot can't be "sucked" into
recall and be teleported to mothership.
I tweaked mass recall so that it can be used on empty space (tweaked search
effect of recall) but don't know how to change it so that
when I mass recall on empty space, units that weren't there previously can be
recalled if they move toward recalled space quickly enough (before recall ends)
Can anyone help? You guys have been so helpful so far.
Yeah, you will need a Persistent Effect. Look at things like the Vortex persistent effect or psistorm, and just tweak it so the effect is the teleport of recall rather than whatever it normally does.
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In sc1, arbiter's recall was somewhat similar to vortex: it could be casted on empty space and when your units came near where recall was casted, the units would be sucked into recall hole and be teleported to arbiter.
In sc2, mothership's mass recall can't be used on empty space; also units that were not initially at recall spot can't be "sucked" into recall and be teleported to mothership.
I tweaked mass recall so that it can be used on empty space (tweaked search effect of recall) but don't know how to change it so that when I mass recall on empty space, units that weren't there previously can be recalled if they move toward recalled space quickly enough (before recall ends)
Can anyone help? You guys have been so helpful so far.
You can combine vortex and mass recall. Just change vortex's periodic search target effect to that of mass recall and you should have what you want.
Yeah, you will need a Persistent Effect. Look at things like the Vortex persistent effect or psistorm, and just tweak it so the effect is the teleport of recall rather than whatever it normally does.