Hey Sc2mapster community. I have been pounding my head against a wall trying to get this ability to work for me. To start out, I'm not too use to the Data Editor, however I do use the trigger editor a lot. While I could easily create this effect in the trigger editor I want to get use to the Data editor itself.
Now, onto the problem. I want to make an ability where the unit uses a Blink with a 9 yard range. Once the unit lands it can search the area for up to 5 targets in a 360 degree circle and then deal 20 damage. I have 3 effects so far (Teleport, Search, and Damage) and one actor but when I put them together it ends up doing some weird stuff.
Example: I use it and my character is facing about 90 degrees initially, he will move to the left towards about 135 degrees.
Any help would be appreciated, if anymore info is needed I can get it, I just have no idea if I'm doing connecting something somewhere or missing a flag.
Alright. I do have an ability active for it, and the thing is the ability works just fine, when I reset it to how a default blink is set up. But when I add in the damage and search effects then it messes up. I did also make a Set effect. Whenever I teleport, no matter what direction the unit itself is facing or where I click, the unit wants to move to the left. And it isn't a set distance it will move either, it will move between the minimum and maximum range.
I'm thinking I might have something hooked up wrong with it. So the way I have it is:
Blink (Teleport) -> Blink (Search) -> Blink (Damage)
Inside Teleport it links to Search by the Target - Effect (Blink (Search)) - Value (Target Point)
Search links with Search - Areas ( 360; 5; 3; 0; Blink (Damage))
Then the Damage just deals 20 and it stops.
Note: I'm a complete noob when it comes to the Data Editor outside of the Units tab so sorry if some of this might be ordered wrong.
Thanks both of you! It's working, just need to fix the actor to make it play the impact art and it should be set! This should also fix my little Force Push Blink :)
The Damage effect does not need a search since it has fields to give it splah already eg siege tank. Actor wise you want a Model type actor created when your Damage effect starts and destroys after playing the animation.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hey Sc2mapster community. I have been pounding my head against a wall trying to get this ability to work for me. To start out, I'm not too use to the Data Editor, however I do use the trigger editor a lot. While I could easily create this effect in the trigger editor I want to get use to the Data editor itself.
Now, onto the problem. I want to make an ability where the unit uses a Blink with a 9 yard range. Once the unit lands it can search the area for up to 5 targets in a 360 degree circle and then deal 20 damage. I have 3 effects so far (Teleport, Search, and Damage) and one actor but when I put them together it ends up doing some weird stuff.
Example: I use it and my character is facing about 90 degrees initially, he will move to the left towards about 135 degrees.
Any help would be appreciated, if anymore info is needed I can get it, I just have no idea if I'm doing connecting something somewhere or missing a flag.
You need an ability and Set effect. SOunds like you are using your search to teleport and them target another unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Alright. I do have an ability active for it, and the thing is the ability works just fine, when I reset it to how a default blink is set up. But when I add in the damage and search effects then it messes up. I did also make a Set effect. Whenever I teleport, no matter what direction the unit itself is facing or where I click, the unit wants to move to the left. And it isn't a set distance it will move either, it will move between the minimum and maximum range.
I'm thinking I might have something hooked up wrong with it. So the way I have it is: Blink (Teleport) -> Blink (Search) -> Blink (Damage)
Inside Teleport it links to Search by the Target - Effect (Blink (Search)) - Value (Target Point) Search links with Search - Areas ( 360; 5; 3; 0; Blink (Damage)) Then the Damage just deals 20 and it stops.
Note: I'm a complete noob when it comes to the Data Editor outside of the Units tab so sorry if some of this might be ordered wrong.
It's Simple
Create a Set Effect...
Within the Set Effect under the Effect tab add the Blink Teleport Effects with a Damage Effect you create
Within the Search Area Effect under the Search Tab, add the Set Effect and done. :3 BLINK STRIKE!!!!
Thanks both of you! It's working, just need to fix the actor to make it play the impact art and it should be set! This should also fix my little Force Push Blink :)
The Damage effect does not need a search since it has fields to give it splah already eg siege tank. Actor wise you want a Model type actor created when your Damage effect starts and destroys after playing the animation.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg