I have modified APC so that it can load and unload all kind and of infantry units. On WoL campaign map APC has animation when its loading and unloading civilians. Any idea what I should modify to get this animation work properly?
(Not very specific question but I hope that someone can at least guide me for right direction)
Open data editor, select model, actor or unit and hit ctrl+P. This will open the model previewer where you'll be able to inspect the model's animations and their names, attachments points, etc.
I didn't really get the previewer. How I can see combinations of animations? Like Marine shooting by rifle? And how that helps me to fill Events+ values? I really don't know what I'm doing :)
In the previewer at the bottom is a bar that plays the animations of models. Right click it to change the animation being played to any other one the model has. From this you can get the names of the animations or animation groups that you want to use. Make an event that plays the animation in response to a certain state of the Transport ability being used
A good example is the Nydus Network actor which uses the Transport message type.
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Ok, thanks. Now I found right animations for APC: "Stand Work Start" and "Stand Work End". But how I add those to Events+ thing?
So what I want to do is add animation "Stand Work Start" when APC uses ability "Colonist Transport - Unload All". I know that I have to do this in unit actor's Events+ field but I still don't know how to fill those "Msg Type" "Source Name" and "Sub Name" fields.
So you want to the play Stand Work Start animation. You have the correct event but you have not changed the action (the movie clapper symbol thing), as it is currently set to Action Impact which only applies to action actors for using the impact model. Set it to one of the Animation Play or Animation Group Apply actions, before setting that up to play the desired animation.
I have modified APC so that it can load and unload all kind and of infantry units. On WoL campaign map APC has animation when its loading and unloading civilians. Any idea what I should modify to get this animation work properly?
(Not very specific question but I hope that someone can at least guide me for right direction)
Easiest way may be to apply a behavior that allows you to load/unload (otherwise, ability commands are disabled by a requirement).
Then, in the unit's actor, you respond to Behavior.MyBehavior.on and Behavior.MyBehavior.off by playing the desired animation.
All iis under the Events+ field. Just get it to play an animation/animation group when the tranport ability is loading.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for answers.
Is there anyway to check what I need to put on "Msg Type" "Source Name" and "Sub Name" fields?
I have no idea how to fill those fields. I tried most obvious options but no results.
Open data editor, select model, actor or unit and hit ctrl+P. This will open the model previewer where you'll be able to inspect the model's animations and their names, attachments points, etc.
I didn't really get the previewer. How I can see combinations of animations? Like Marine shooting by rifle? And how that helps me to fill Events+ values? I really don't know what I'm doing :)
In the previewer at the bottom is a bar that plays the animations of models. Right click it to change the animation being played to any other one the model has. From this you can get the names of the animations or animation groups that you want to use. Make an event that plays the animation in response to a certain state of the Transport ability being used
A good example is the Nydus Network actor which uses the Transport message type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok, thanks. Now I found right animations for APC: "Stand Work Start" and "Stand Work End". But how I add those to Events+ thing?
So what I want to do is add animation "Stand Work Start" when APC uses ability "Colonist Transport - Unload All". I know that I have to do this in unit actor's Events+ field but I still don't know how to fill those "Msg Type" "Source Name" and "Sub Name" fields.
Right click the part on the right to add and remove events and terms, rest is just scrolling through a list.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sorry I really don't get this :) What I'm supposed to do in these screens:
So you want to the play Stand Work Start animation. You have the correct event but you have not changed the action (the movie clapper symbol thing), as it is currently set to Action Impact which only applies to action actors for using the impact model. Set it to one of the Animation Play or Animation Group Apply actions, before setting that up to play the desired animation.
The nydus network actor is a good example.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thank you so much! Now I understand basics and can fix rest by myself.
At this moment I need figure how to make door opening to start / stop better.
Usually on morph start there is either a singal sent of a timer set which other events then utilize.
Currently I am working on a custom gate but it will be a few weeks before I am done making it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg