Some of my animations are totally wacking out when I play my game on B-net. So far it's 2 impact animations on Action and a ModelAnimationStyleOneShot actor. They're set up just like other similar actors that are working fine, and they work fine when I test the map.
An Action actor used for a Missile effect is creating multiple extra Terran Explosion animations on impact seemingly random units nearby. The others are just not playing the animations, or it seems like they're really really small that I can hardly see them.
Blizzard has been having issues with the battle.net service ever since the next release of the beta patch and starter edition bug which popped up earlier this week (mondayish)
are you using the beta editor? i tried some of my spells i made in the beta editor and they were broken haven't tried them in the newest retail patch. maybe blizzard is changing the way data is handled.
on a side not in the beta editor some actor events that i modify show as red instead of green this is different, is it a new way to tell if a data entry is invalid or is it just different colour schemes
Some of my animations are totally wacking out when I play my game on B-net. So far it's 2 impact animations on Action and a ModelAnimationStyleOneShot actor. They're set up just like other similar actors that are working fine, and they work fine when I test the map.
An Action actor used for a Missile effect is creating multiple extra Terran Explosion animations on impact seemingly random units nearby. The others are just not playing the animations, or it seems like they're really really small that I can hardly see them.
Is this some crazy bug?
Blizzard has been having issues with the battle.net service ever since the next release of the beta patch and starter edition bug which popped up earlier this week (mondayish)
are you using the beta editor? i tried some of my spells i made in the beta editor and they were broken haven't tried them in the newest retail patch. maybe blizzard is changing the way data is handled.
on a side not in the beta editor some actor events that i modify show as red instead of green this is different, is it a new way to tell if a data entry is invalid or is it just different colour schemes