Is there any way to make it impossible for a player to cancel an upgrade being researched? So that a player is effectively locked in after queing or starting an upgrade.
One thing I should mention is the unit performing the upgrade is sharing control with several players. So I cannot work around this by disabling control of the unit entirely.
I want to disable cancelling upgrades because I want to prevent people from screwing with their team.
See that would disable control for the entire team, is there any way I can specifically disable the cancel command of the ability?
The unit is a host to several different abilities as well. I know I can just create a dummy unit for each player to do the researching, but that would require me to change a lot of the triggers in my game which im willing to do if its necessary. Id also have to figure out how to make specific upgrades unavailable while another player is researching one of the same kind.
Im just looking for the most efficient way of solving the problem and this is the best way I can imagine.
Is there any way to make it impossible for a player to cancel an upgrade being researched? So that a player is effectively locked in after queing or starting an upgrade.
One thing I should mention is the unit performing the upgrade is sharing control with several players. So I cannot work around this by disabling control of the unit entirely.
I want to disable cancelling upgrades because I want to prevent people from screwing with their team.
Apply variour untargetable/unselectable flags to the unit?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
See that would disable control for the entire team, is there any way I can specifically disable the cancel command of the ability?
The unit is a host to several different abilities as well. I know I can just create a dummy unit for each player to do the researching, but that would require me to change a lot of the triggers in my game which im willing to do if its necessary. Id also have to figure out how to make specific upgrades unavailable while another player is researching one of the same kind.
Im just looking for the most efficient way of solving the problem and this is the best way I can imagine.