So I have a custom unit with attachments. As a base, I have a bunker, with an invisible dummy turret. So I have 3 visible actors attached to the turret. Two of them fire instant effect weapons. Using attack actors and sites, as well as the "launch force site" action flag, I got them to launch from the attached actors. However, the third attachment fires a missile weapon. I did a similar process here, while of course modifying the attack actor suitably for a missile attack. I DID still use a custom site, and "launch force site", however, the missiles are still launching from the bunker, rather than the attached actor.
I hypothesized that because of the difference between an instant attack and a missile attack, perhaps the events+ on the site needed to be different.
On the instant attack, I had "Effect.(MyInstantWeaponDamage).Start - Create"
So for the missile attack sites, I tried various modifcations, For example, UnitBirth.MyCustomUnit, Effect.MyLaunchEffect.Start, Effect.MyMissileDamageEffect.Start. None of these made adifference.
Did you set the attachment as the Host in the Hosting+ field in the Attack/Action actor for your launch?
I will tell you one thing, though. It's hit or miss with some of that launch BS. I've had many weapons work out fine, and then others just don't want to fire from the proper location. even while making a new weapon, and having the working weapon's map open aswell, sometimes I just CANNOT get the new weapon to launch from the proper point. Which is ridiculously stupid.
So I have a custom unit with attachments. As a base, I have a bunker, with an invisible dummy turret. So I have 3 visible actors attached to the turret. Two of them fire instant effect weapons. Using attack actors and sites, as well as the "launch force site" action flag, I got them to launch from the attached actors. However, the third attachment fires a missile weapon. I did a similar process here, while of course modifying the attack actor suitably for a missile attack. I DID still use a custom site, and "launch force site", however, the missiles are still launching from the bunker, rather than the attached actor.
I hypothesized that because of the difference between an instant attack and a missile attack, perhaps the events+ on the site needed to be different.
On the instant attack, I had "Effect.(MyInstantWeaponDamage).Start - Create"
So for the missile attack sites, I tried various modifcations, For example, UnitBirth.MyCustomUnit, Effect.MyLaunchEffect.Start, Effect.MyMissileDamageEffect.Start. None of these made adifference.
Any ideas?
@Nahotnoj: Go
Did you set the attachment as the Host in the Hosting+ field in the Attack/Action actor for your launch?
I will tell you one thing, though. It's hit or miss with some of that launch BS. I've had many weapons work out fine, and then others just don't want to fire from the proper location. even while making a new weapon, and having the working weapon's map open aswell, sometimes I just CANNOT get the new weapon to launch from the proper point. Which is ridiculously stupid.