I'm making an ability that fires a long tentacle that attaches to its' target, and then retracts pulling the target along with it. I used neural parasite as my base, and have the tentacle firing extreme distances and pulling. Neural parasite already had some seeming bugs I had to work around, but that's another story...
The tentacle seems to curve underneath the ground past a certain point. To avoid this, I tried adding height to the invisible missle that flies towards the target, but that didn't seem to work. I tried using actors to direct the missle to hit the target's head, but that didn't seem to work either. I'm a little stumped.
I'm making an ability that fires a long tentacle that attaches to its' target, and then retracts pulling the target along with it. I used neural parasite as my base, and have the tentacle firing extreme distances and pulling. Neural parasite already had some seeming bugs I had to work around, but that's another story...
The tentacle seems to curve underneath the ground past a certain point. To avoid this, I tried adding height to the invisible missle that flies towards the target, but that didn't seem to work. I tried using actors to direct the missle to hit the target's head, but that didn't seem to work either. I'm a little stumped.
Any suggestions?
Look at this forum topic, this might be the cause.
http://forums.sc2mapster.com/development/data/16774-duplicated-spine-crawler-stares-at-the-ground-when/
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg