Hey all you fine peeps on this site! I am trying my hand out with the map editor and to be honest I'm an idiot. So anywho... I had the lovely idea of an ant game. I will list my ideas and intentions:
-Queen would start out in wild and you would have to wander to somewhere you wanted to establish a nest.
-Queen would lay an egg and have to bring certain amount of 'food' to egg so that egg could morph into larvae. You could select what type of 'ant' is produced when in larval stage.
-Once first worker is hatched then Queen would 'dig down' to start passively producing eggs, and worker, as well as all ants besides certyain types, would be completely automated in bringing food to all new eggs to needed amount and not able to be selected and moved manually.
-In order to control the colony a 'royalty' ant woould be hatched that could place down pheremones or some such, attracting nearby ants.
Creating units I can figure out on my own. But the type of things I was trying to do I can't figure out at all... such as the passive worker ants and such. Or how to morph egg to larva then to a certain type of ant. So yeah I guess this is a cry for help lol. If you wanna just kick me under the rug and say good riddance then please make sure it's a clean rug. If not then I hope someone can point me in the right direction as to what tutorial i should view or what person I should ask for assistance!
The automated harvesting of food is simple enough using stacks of buffs to represent amounts and issue orders to get them to go to and from the food. Have a look at this incomplete map of my simulation of the harvest ability. To ensure fair distribution of food the workers should use a target sort to feed eggs with the lowest number of food counters first.
The queen burrowing when you have the first worker just eneds an automatic Morph ability that is validated by an Ennumerate Area or on worker creation it uses a global search that orders the hidden ability to be used.
The attracting nearby ants needs more detail, do you want a trail that the ants follow or just to have a rally like ability that calls all nearby ants to your ant and ovrrides their other tasks for a bit.
The egg to larvae just needs an automatic morph ability that is validated with a Unit Compare Behavior Count validator so when it has enough food token buff stacks it morphs. The conversion of the larvae to ants would just be like the zerg larvae using a Train ability that kills on completion.
It is supposed to work. You just right click the resource with the marines and it automatically harvests them. It is not exactly what you want but shows the basics of what you need.
Ah okay. I guess what I'm trying to do is make it to where the harvesters don't need direction from me personally to start gathering resources. As in they roam on their own looking for resources and then gather them on their own. And yeah I will try and figure it out with the help you have given. Thank ya much!!
Hey all you fine peeps on this site! I am trying my hand out with the map editor and to be honest I'm an idiot. So anywho... I had the lovely idea of an ant game. I will list my ideas and intentions:
-Queen would start out in wild and you would have to wander to somewhere you wanted to establish a nest.
-Queen would lay an egg and have to bring certain amount of 'food' to egg so that egg could morph into larvae. You could select what type of 'ant' is produced when in larval stage.
-Once first worker is hatched then Queen would 'dig down' to start passively producing eggs, and worker, as well as all ants besides certyain types, would be completely automated in bringing food to all new eggs to needed amount and not able to be selected and moved manually.
-In order to control the colony a 'royalty' ant woould be hatched that could place down pheremones or some such, attracting nearby ants.
Creating units I can figure out on my own. But the type of things I was trying to do I can't figure out at all... such as the passive worker ants and such. Or how to morph egg to larva then to a certain type of ant. So yeah I guess this is a cry for help lol. If you wanna just kick me under the rug and say good riddance then please make sure it's a clean rug. If not then I hope someone can point me in the right direction as to what tutorial i should view or what person I should ask for assistance!
Cheers!
The automated harvesting of food is simple enough using stacks of buffs to represent amounts and issue orders to get them to go to and from the food. Have a look at this incomplete map of my simulation of the harvest ability. To ensure fair distribution of food the workers should use a target sort to feed eggs with the lowest number of food counters first.
The queen burrowing when you have the first worker just eneds an automatic Morph ability that is validated by an Ennumerate Area or on worker creation it uses a global search that orders the hidden ability to be used.
The attracting nearby ants needs more detail, do you want a trail that the ants follow or just to have a rally like ability that calls all nearby ants to your ant and ovrrides their other tasks for a bit.
The egg to larvae just needs an automatic morph ability that is validated with a Unit Compare Behavior Count validator so when it has enough food token buff stacks it morphs. The conversion of the larvae to ants would just be like the zerg larvae using a Train ability that kills on completion.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ants! haha, Awesome!
@DrSuperEvil: Go
Hey thanks for the answer! Concerning the harvest sim map. Is that supposed to be a working simulation or no? If so it's not working for me XD
And concerning the attraction of nearby ants. A trail would be more in line with the actual pheromone trails that real world ants use.
Thank you very much for your help!
It is supposed to work. You just right click the resource with the marines and it automatically harvests them. It is not exactly what you want but shows the basics of what you need.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Ah okay. I guess what I'm trying to do is make it to where the harvesters don't need direction from me personally to start gathering resources. As in they roam on their own looking for resources and then gather them on their own. And yeah I will try and figure it out with the help you have given. Thank ya much!!