Hey guys, I'd like to know what's happening with my Warbot when I change the weapon. Theanimations are correctly played but any time I morph it to a new weapon an error appears (even if the animatons are working as expected). The Events are the same as camapign Warbot, so I do not need to upload the map. I know where the issue is but I don't know how to solve it: is in the first Behavior.WarbotWeapon.On which calls an AnimGroupsApply A (or whatever weapon I use). I post a pic for you to know what happends. Thank you guys.
If I do so, the animations gets broken, I mean, it plays the animation but then I swaps to the Work animation withoutstanding on the weapon animation.
EDIT: I solved the proble, I just changed the Behavior.WarbotWeapon.On to be effects (same effects I made to make a delay between weapon transitions disallowing any action on the Warbot), for example Effect.WeaponDelayA.Start to be the 120mm Cannons (these effects applay a behavior which disallows Attack, Move and Stop abilities) and I added these Effects to the weapon behavior at Initial and Final.
Hey guys, I'd like to know what's happening with my Warbot when I change the weapon. Theanimations are correctly played but any time I morph it to a new weapon an error appears (even if the animatons are working as expected). The Events are the same as camapign Warbot, so I do not need to upload the map. I know where the issue is but I don't know how to solve it: is in the first Behavior.WarbotWeapon.On which calls an AnimGroupsApply A (or whatever weapon I use). I post a pic for you to know what happends.
Thank you guys.
You must apply it as an amination bracket.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
If I do so, the animations gets broken, I mean, it plays the animation but then I swaps to the Work animation withoutstanding on the weapon animation.
EDIT: I solved the proble, I just changed the Behavior.WarbotWeapon.On to be effects (same effects I made to make a delay between weapon transitions disallowing any action on the Warbot), for example Effect.WeaponDelayA.Start to be the 120mm Cannons (these effects applay a behavior which disallows Attack, Move and Stop abilities) and I added these Effects to the weapon behavior at Initial and Final.