I've noticed a recurring problem with my attack actors. I have multiple abilities that need attack visuals/sounds to come from multiple attachment points. Usually I want the same attack to occur through two different weapon launch attachment points on a symmetrical unit.
Basically, I will usually get one of them working right. For example, lets say my custom unit has a scout model. (Not the model I'm actually using, its hypothetical) And I got the left missile firing correctly. Now of course, I want it to fire a missile from its right weapon too. So I duplicate the attack actor. I make sure all the values are set the same, except for the launch attachment, which I edit. Then I test it. Not only does the new attack actor not work, the one I copied it off of now doesn't work either! Let me be perfectly clear, all of the times I have experienced this problem I did NOT change the original actor in any way, I simply duplicated it.
Now what I have been trying is making a new one from scratch and giving it the same values, except for the launch attachment query. In reality, the units I've had this problem with lately have been units that I'm using attached actors with, so rather than bothering with launch attachment query, I have been using custom sites using the attached turrets as the hosts. This problem has wasted about 2 hours of my time already - if it was only working right, I would have finished this weapon 90 minutes ago and made another weapon, and maybe 2 or 3 new abilities! This is honestly driving me up the wall with frustration.
Does anyone know of a reason for this problem and a possible solution?
EDIT: Apparently 2 attack actors can not be linked to the same effect. If more than one attack actor is linked to the same effect, none of them will work, period. I had to add another damage effect to solve the problem. Wish I had considered that 90 minutes ago.
I've noticed a recurring problem with my attack actors. I have multiple abilities that need attack visuals/sounds to come from multiple attachment points. Usually I want the same attack to occur through two different weapon launch attachment points on a symmetrical unit.
Basically, I will usually get one of them working right. For example, lets say my custom unit has a scout model. (Not the model I'm actually using, its hypothetical) And I got the left missile firing correctly. Now of course, I want it to fire a missile from its right weapon too. So I duplicate the attack actor. I make sure all the values are set the same, except for the launch attachment, which I edit. Then I test it. Not only does the new attack actor not work, the one I copied it off of now doesn't work either! Let me be perfectly clear, all of the times I have experienced this problem I did NOT change the original actor in any way, I simply duplicated it.
Now what I have been trying is making a new one from scratch and giving it the same values, except for the launch attachment query. In reality, the units I've had this problem with lately have been units that I'm using attached actors with, so rather than bothering with launch attachment query, I have been using custom sites using the attached turrets as the hosts. This problem has wasted about 2 hours of my time already - if it was only working right, I would have finished this weapon 90 minutes ago and made another weapon, and maybe 2 or 3 new abilities! This is honestly driving me up the wall with frustration.
Does anyone know of a reason for this problem and a possible solution?
EDIT: Apparently 2 attack actors can not be linked to the same effect. If more than one attack actor is linked to the same effect, none of them will work, period. I had to add another damage effect to solve the problem. Wish I had considered that 90 minutes ago.