I added the graviton beam to the high templar, and incorporated all the necessary animation that the high templar does. My one problem is that i can't manage to make the graviton beam start at the high templar's hands and not below his feet. I tried adding the event in the actor Phoenix Anti-Grav that sets start height, but its not working at all. Help?
Basically what you want to do is change the Hosting Site for the animation. I suggest changing it to SOpAttachCenter, because I don't think the High Templar has "weapon" or hand hosting sites. See the thread for more directions or if you don't know what I'm talking about.
I added the graviton beam to the high templar, and incorporated all the necessary animation that the high templar does. My one problem is that i can't manage to make the graviton beam start at the high templar's hands and not below his feet. I tried adding the event in the actor Phoenix Anti-Grav that sets start height, but its not working at all. Help?
@Cbasz95: Go
This problem seems very similar to this thread: http://forums.sc2mapster.com/development/data/15063-attaching-graviton-prison-beam-to-kerrigans-hands/
Basically what you want to do is change the Hosting Site for the animation. I suggest changing it to SOpAttachCenter, because I don't think the High Templar has "weapon" or hand hosting sites. See the thread for more directions or if you don't know what I'm talking about.