I duplicated the Colossus actor and attached it to my unit (which is using the Colossus mover btw), but the legs don't move when it walks (I also am pretty sure it rotates to face the direction its moving). How can I fix it so that it acts like the original colossus?
@RCIX: Go
Attaching a unit to another makes it display the first frame only from Stand(usually), and nothing else. Your attachment unit remains "frozen in time".
Sounds like it's not playing its BSD/standard animations, so you may need to change the events in the actor to point to your custom unit, since they are most likely pointing to the original Colossus.
So for example, you'll see stuff like...
UnitBirth.Colossus
Change all occurrences of "Colossus" in the actor events to your new custom unit.
I did :P it shows up and everything, and even moves, but the specific problem is that the colossus uses some sort of wierd setup such that it plays different animations depending on the walk direction, and just copying the actor over and changing the references didn't bring that with it.
I'm having this exact same problem. Every other animation works perfectly. Copying the Immortal doesn't seem to have any adverse effects, even though it uses the same animations for movement. If anybody knows the solution to this, please don't hesitate to share :).
Bumping this...it's quite unsettling. I actually tried just altering the original Colossus actor. I only made the following changes:
The unit token
Status Flags
One death type model
Same result. This suggests to me that something needs to be altered in the unit instead of the actor? It's clearly an editor bug :S.
[Edit]: Solved! Not an editor bug at all. For those having a similar problem, the answer is almost stupidly simple. Go into your Unit. Open up the Flags field. Uncheck "Turnable". What Turnable does is make a unit turn and walk, while the colossus (and Immortal) are designed to never rotate their legs and instead play a variety of walk animations to make them walk in the proper direction.
I duplicated the Colossus actor and attached it to my unit (which is using the Colossus mover btw), but the legs don't move when it walks (I also am pretty sure it rotates to face the direction its moving). How can I fix it so that it acts like the original colossus?
@RCIX: Go Attaching a unit to another makes it display the first frame only from Stand(usually), and nothing else. Your attachment unit remains "frozen in time".
You're going to have to make custom Events +
Well, that was kinda my fault with the terminology; i mean i duplicated the colossus actor and changed that to be the actor for my unit :P
Sounds like it's not playing its BSD/standard animations, so you may need to change the events in the actor to point to your custom unit, since they are most likely pointing to the original Colossus.
So for example, you'll see stuff like...
UnitBirth.Colossus
Change all occurrences of "Colossus" in the actor events to your new custom unit.
I did :P it shows up and everything, and even moves, but the specific problem is that the colossus uses some sort of wierd setup such that it plays different animations depending on the walk direction, and just copying the actor over and changing the references didn't bring that with it.
Anyone? Anyone at all?
I'm having this exact same problem. Every other animation works perfectly. Copying the Immortal doesn't seem to have any adverse effects, even though it uses the same animations for movement. If anybody knows the solution to this, please don't hesitate to share :).
Bumping this...it's quite unsettling. I actually tried just altering the original Colossus actor. I only made the following changes:
Same result. This suggests to me that something needs to be altered in the unit instead of the actor? It's clearly an editor bug :S.
[Edit]: Solved! Not an editor bug at all. For those having a similar problem, the answer is almost stupidly simple. Go into your Unit. Open up the Flags field. Uncheck "Turnable". What Turnable does is make a unit turn and walk, while the colossus (and Immortal) are designed to never rotate their legs and instead play a variety of walk animations to make them walk in the proper direction.