So I'm editing the "Cost - Cost +" section of the abilities I've added to a unit. I want it so that as soon as you click on the ability it starts a cooldown for all the abilities on the unit inlcuding the "off" command.
My first problem is that I cannot get it to link on the unit only: both "player" and "global" will link properly, but if I set it to "unit" the buttons no longer click. Am I linking things wrong? I don't want player or global links because you can control multiple of the same unit and I don't want them cooling each other.
The second problem is the "off" command. I'm using ability type "Behavior" to add weapons onto a unit. When I click "on" it adds the weapon, and click "off" it removes the weapon (add/remove the behaviour that adds weapon). I'd like there to be a forced delay so it takes 5 seconds when anything is clicked.
The exact thing I'm doing btw is adding all the available weapons to the ARES warbot but trying to let the animations play out nicely because each weapon loads a different animation on the bot.
please elaborate more. im trying to link 2 auto cast abilities together, so that you must choose which you want to use, but never both at the same time (as using 1 will put BOTH on cooldown. this is an ORPG type map so having it be for 1 player wouldnt bother me too much.
Setting both cooldowns to the same link and location to unit works perfectly for me. I used instant cast abilities, though. If behaviors work differently, switch to instant cast with apply behavior effects. Use another similar linked ability to simulate the cancel.
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So I'm editing the "Cost - Cost +" section of the abilities I've added to a unit. I want it so that as soon as you click on the ability it starts a cooldown for all the abilities on the unit inlcuding the "off" command.
My first problem is that I cannot get it to link on the unit only: both "player" and "global" will link properly, but if I set it to "unit" the buttons no longer click. Am I linking things wrong? I don't want player or global links because you can control multiple of the same unit and I don't want them cooling each other.
The second problem is the "off" command. I'm using ability type "Behavior" to add weapons onto a unit. When I click "on" it adds the weapon, and click "off" it removes the weapon (add/remove the behaviour that adds weapon). I'd like there to be a forced delay so it takes 5 seconds when anything is clicked.
The exact thing I'm doing btw is adding all the available weapons to the ARES warbot but trying to let the animations play out nicely because each weapon loads a different animation on the bot.
Thanks for any help!
please elaborate more. im trying to link 2 auto cast abilities together, so that you must choose which you want to use, but never both at the same time (as using 1 will put BOTH on cooldown. this is an ORPG type map so having it be for 1 player wouldnt bother me too much.
Sorry i dont have an answer to your delema though
Setting both cooldowns to the same link and location to unit works perfectly for me. I used instant cast abilities, though. If behaviors work differently, switch to instant cast with apply behavior effects. Use another similar linked ability to simulate the cancel.