Is it possible to create a behaviour that can instantly kill any enemy around a unit? Or do I have to create a behaviour that just causes alot of damge continuously?
can be done via triggers event unit enters range of (5) of anyunit(change to the specified unit)
maybe a condition of (Owner of (Triggering unit)) != (Triggering player)
action
kill triggering unit something along those lines.
ye follow that method if you want trigger as for aura seems like you would need a Persistant + Search Area + 9999damage effect best i can help you at the moment with making it in data editor since i havent looked super dooper indepth
Behavior->Effect-Initial, set to an effect targeting source with the "Kill" flag set.
If you rather want behavior supposed to kill other units in a radius, set a periodic effect with a fast period to a search effect that just kills everything it finds ( feel free to set some filters for the search ).
Is it possible to create a behaviour that can instantly kill any enemy around a unit? Or do I have to create a behaviour that just causes alot of damge continuously?
can be done via triggers event unit enters range of (5) of anyunit(change to the specified unit)
maybe a condition of (Owner of (Triggering unit)) != (Triggering player)
action
kill triggering unit something along those lines.
ye follow that method if you want trigger as for aura seems like you would need a Persistant + Search Area + 9999damage effect best i can help you at the moment with making it in data editor since i havent looked super dooper indepth
@zeropoints: Go
Thanks for trying. I'm still looking for a way to force enemy units to commit suicide when a behaviour selects them.
@jangsy:
Behavior->Effect-Initial, set to an effect targeting source with the "Kill" flag set.
If you rather want behavior supposed to kill other units in a radius, set a periodic effect with a fast period to a search effect that just kills everything it finds ( feel free to set some filters for the search ).
@jangsy: Go
>periodic effect -> apply dmg