Hello,
I am working on a weapon system with the inventory system. Some information:
- I have an item that represents the weapon. Only if you equip that weapon you can attack.
- I have an item for clips, which should be removed when the character is reloading
- For bullets I used an item with charges which applies a stacked behavior. On attack 1 behavior is removed and on zero the attack is disabled.
If its possible, I want to remove 1 charge from the bullet item until its empty or if the behavior runs out that the bullet is removed.
Then I want a reload skill to remove a clip and create bullets (remove clip and create bullet).
Is this even possible to do only with data editor?
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Hello, I am working on a weapon system with the inventory system. Some information:
- I have an item that represents the weapon. Only if you equip that weapon you can attack. - I have an item for clips, which should be removed when the character is reloading - For bullets I used an item with charges which applies a stacked behavior. On attack 1 behavior is removed and on zero the attack is disabled.
If its possible, I want to remove 1 charge from the bullet item until its empty or if the behavior runs out that the bullet is removed. Then I want a reload skill to remove a clip and create bullets (remove clip and create bullet).
Is this even possible to do only with data editor?