So I made a section of the map that I only want heroic units to be able to enter, I gave all my heroes a specific collide type then gave it to unit blockers then placed said blockers along the entrances. This works, but also screws over pathing. Units now try to move into the zone and just get stuck on the entrance rather than go around.
Anyone know of a way to make regular units go around while heroic units will walk right through?
I could use an elaborate trigger system to register commands, proximity to area, and use regions as warp points but I'd prefer to just get movers working properly, and make a new mover that avoids a spot like "no burrow" or "visibility blocker", something along those lines then have it work as it would if the section was blocked off with walls. However the mover fields seem to do nothing.
long story short I want to make a wall that works like buildings do, forcing pathing around it rather than through, but will allow heroic units to path right through it.
So I made a section of the map that I only want heroic units to be able to enter, I gave all my heroes a specific collide type then gave it to unit blockers then placed said blockers along the entrances. This works, but also screws over pathing. Units now try to move into the zone and just get stuck on the entrance rather than go around.
Anyone know of a way to make regular units go around while heroic units will walk right through?
I could use an elaborate trigger system to register commands, proximity to area, and use regions as warp points but I'd prefer to just get movers working properly, and make a new mover that avoids a spot like "no burrow" or "visibility blocker", something along those lines then have it work as it would if the section was blocked off with walls. However the mover fields seem to do nothing.
long story short I want to make a wall that works like buildings do, forcing pathing around it rather than through, but will allow heroic units to path right through it.