I'm trying to create a fishing minigame in my map. I already use all 3 height levels, so I feel like I'm pretty much stuck using flying units and the chasm height level. My problem now is that flying units will not go below the lowest of the 3 height levels, so they just float just above the water.
I'd rather not use some terrain deformation to create an artificially low point on a normal height level, because I plan on having a height validator and having a static height level would make it very easy to designate proper fishing areas.
I was thinking maybe some kind of site operation or whatever they're called would let me lower the normal position of the unit, so that they might appear beneath the water when on water and beneath the ground (pretty much invisible) when on ground, which is fine because these units would never be on ground. But, I have no ideas how those work, and don't want to spend a lot of time trying to figure it out if somebody here knows there's no way it would work, or has a better idea on how to do it.
Way I'd do it is go to the unit in the data editor, find the field UI - Height and change that to -2... maybe not the most elegant way but visually it works.
Unless I just don't understand your original post and made a stupid mistake...
No, that's a good idea in theory. But unfortunately, when over the final level cliffs, there are only 2 levels I've been able to manage: On the ground and flying at the same level as the next lowest cliff, i.e. where normal ground units go. Obviously, if I set a height 3, its still going to be 3 units above, but as far as below there are only those two extremes I've managed.
The problem I had was I was using a very small unit (its meant to be a fish, after all). So while it was only slightly below the water, it being small made it have the perspective of sitting at the bottom of the cliff. When I compared that muta to my fish, it became clear right away. Thanks for your help. I'll try to understand the obvious better next time.
I guess now my problem is how to get a decent perspective for the players so they don't misjudge distance like I did.
I'm trying to create a fishing minigame in my map. I already use all 3 height levels, so I feel like I'm pretty much stuck using flying units and the chasm height level. My problem now is that flying units will not go below the lowest of the 3 height levels, so they just float just above the water.
I'd rather not use some terrain deformation to create an artificially low point on a normal height level, because I plan on having a height validator and having a static height level would make it very easy to designate proper fishing areas.
I was thinking maybe some kind of site operation or whatever they're called would let me lower the normal position of the unit, so that they might appear beneath the water when on water and beneath the ground (pretty much invisible) when on ground, which is fine because these units would never be on ground. But, I have no ideas how those work, and don't want to spend a lot of time trying to figure it out if somebody here knows there's no way it would work, or has a better idea on how to do it.
Bump. Man, these giant images sure take up space.
Bump. Is there anyway to remove my picture?
Ker-bump
Way I'd do it is go to the unit in the data editor, find the field UI - Height and change that to -2... maybe not the most elegant way but visually it works.
Unless I just don't understand your original post and made a stupid mistake...
No, that's a good idea in theory. But unfortunately, when over the final level cliffs, there are only 2 levels I've been able to manage: On the ground and flying at the same level as the next lowest cliff, i.e. where normal ground units go. Obviously, if I set a height 3, its still going to be 3 units above, but as far as below there are only those two extremes I've managed.
So this doesn't work?
@GePanda: Go
You're completely right.
The problem I had was I was using a very small unit (its meant to be a fish, after all). So while it was only slightly below the water, it being small made it have the perspective of sitting at the bottom of the cliff. When I compared that muta to my fish, it became clear right away. Thanks for your help. I'll try to understand the obvious better next time.
I guess now my problem is how to get a decent perspective for the players so they don't misjudge distance like I did.
This is a minigame right? Could you not have the camera zoom in while the players are fishing? Just a thought.