Very lengthy title! But it does explain the issue I'm having pretty well. I have a targeted ability that creates a persistent which performs a search area check as frequently as possible- that's all working fine and dandy, honestly. The Search Area gives a behavior which slows down the time scale of missiles to 0.01. It stacks 5 times, effectively making it appear as if the missile is 'stopped'. It works great, yet for some reason if missiles approach from the bottom right or top left of the search area, they will gain the behavior, yet continue moving and impact successfully. Everywhere else, it works as expected.
If there's a better way to do this, or I'm just doing something weird, I would greatly appreciate the help. Thanks guys.
It says 360 if I check the XML. Also, on closer examination, the missiles appear to gain the Behavior (as the Impact Actor for the aura that applies for Behavior.ProtectorShield.On is visually created) but they simply do not stop. Yet it only occurs in these same areas, as always.
Ah. I also tried that and it didn't seem to help. I made it an Effect - Target instead of an instant, and it makes the resulting bug less noticeable (albeit still present), so that's my "solution". I guess this will go unsolved for now. I might upload an 'example' map so you can get a firsthand look at it and maybe point out something dumb I've done.
I got my ability made with hep of Manticpl and he posted a link to his ability in my "Missile Barrier Ability" thread, same problem, there somehow is a dead one, it seems to vary based on the location in relation to the attacking unit, but I didn't find a pattern yet.
Maybe this problem is why we didn't wind up seeing a 'Time Bomb' ability from Blizzard in the final game? I guess we'll never know :D
I'm back to work on other things. Good luck, all!
Why messing with this shit if you can just check disable movement(not sure about name though, its near disable rotation) flag in modification of your buff. I did this before it works fine. Aboit this corner.... if your missiles will have too high speed, search area will detect it with delay, so your missile already will be inside chronosphere, flying with max speed during 0.0625 secs, until buff will be applied.
so it becomes this huge cycle of shoot hit, buff apply, shot hit, buff apply. so you need to make the time between the buffs higher, like, 0.1 or 0.01 or something like that?
Nope. Search area is like a radar that updates every 0.0625 seconds minium. You can't change this value to something less. if missile enters this region in between of this time lapse then this search area effect can't recognize it perfectly in time.
Very lengthy title! But it does explain the issue I'm having pretty well. I have a targeted ability that creates a persistent which performs a search area check as frequently as possible- that's all working fine and dandy, honestly. The Search Area gives a behavior which slows down the time scale of missiles to 0.01. It stacks 5 times, effectively making it appear as if the missile is 'stopped'. It works great, yet for some reason if missiles approach from the bottom right or top left of the search area, they will gain the behavior, yet continue moving and impact successfully. Everywhere else, it works as expected.
If there's a better way to do this, or I'm just doing something weird, I would greatly appreciate the help. Thanks guys.
Zetal
Check the xml of your arc since that is known to sometimes not be a full 360 even though it says it is.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It says 360 if I check the XML. Also, on closer examination, the missiles appear to gain the Behavior (as the Impact Actor for the aura that applies for Behavior.ProtectorShield.On is visually created) but they simply do not stop. Yet it only occurs in these same areas, as always.
Tried messing with the other movement speed fields?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yea- they haven't changed it either. It's just really bizarre that it works fine everywhere except the corners of the Search Area. :/
And if the unit with the aura turns is it relative or absolute the blind spot?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It's absolute. Sorry for delayed response.
And if you have a search area effect at an offset covering the faulty radius?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
What do you mean?
If the search always bugs from a specific angle try having a second search at an offset to cover the faulty patch.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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Ah. I also tried that and it didn't seem to help. I made it an Effect - Target instead of an instant, and it makes the resulting bug less noticeable (albeit still present), so that's my "solution". I guess this will go unsolved for now. I might upload an 'example' map so you can get a firsthand look at it and maybe point out something dumb I've done.
@Zetal: Go
I got my ability made with hep of Manticpl and he posted a link to his ability in my "Missile Barrier Ability" thread, same problem, there somehow is a dead one, it seems to vary based on the location in relation to the attacking unit, but I didn't find a pattern yet.
Maybe this problem is why we didn't wind up seeing a 'Time Bomb' ability from Blizzard in the final game? I guess we'll never know :D I'm back to work on other things. Good luck, all!
@Zetal: Go there was a youtube video of it being done PERFECTLY, but I don't know wht it's called, SC2 chronosphere or something like that
Why messing with this shit if you can just check disable movement(not sure about name though, its near disable rotation) flag in modification of your buff. I did this before it works fine. Aboit this corner.... if your missiles will have too high speed, search area will detect it with delay, so your missile already will be inside chronosphere, flying with max speed during 0.0625 secs, until buff will be applied.
@abvdzh: Go
so it becomes this huge cycle of shoot hit, buff apply, shot hit, buff apply. so you need to make the time between the buffs higher, like, 0.1 or 0.01 or something like that?
Nope. Search area is like a radar that updates every 0.0625 seconds minium. You can't change this value to something less. if missile enters this region in between of this time lapse then this search area effect can't recognize it perfectly in time.
@abvdzh: Go
sooo, is there a way around this besides a bigger radius?
only setting missile speed to reasonable values. Better not higher than marauder missile speed
@abvdzh: Go
thats sad. but k.