I'm using the spore cannon unit found in the campaign, but I gave it a weapon and all the assorted effects, so it's shooting globs of goo at enemies, and that's all working fine.
My only problem right now is that it appears that each shot fired follows the exact pattern of going with a certain arc, and taking a specific amount of time to hit its target. For instance, units that are about 5 or 6 distance away are attacked with a lobbing attack. Yet, if those units are in melee range, the missile still lobs up into the air, then arcs all the way back to the target, so that it seems the time it spends in the air is fixed. How can I change it so that the missile will simple travel at a set speed and trajectory, so that units that are closer are hit faster (the missile will hit them almost instantaneously) and when shooting at targets far away, the missile still arcs and has to travel there.
Hi all,
I'm using the spore cannon unit found in the campaign, but I gave it a weapon and all the assorted effects, so it's shooting globs of goo at enemies, and that's all working fine.
My only problem right now is that it appears that each shot fired follows the exact pattern of going with a certain arc, and taking a specific amount of time to hit its target. For instance, units that are about 5 or 6 distance away are attacked with a lobbing attack. Yet, if those units are in melee range, the missile still lobs up into the air, then arcs all the way back to the target, so that it seems the time it spends in the air is fixed. How can I change it so that the missile will simple travel at a set speed and trajectory, so that units that are closer are hit faster (the missile will hit them almost instantaneously) and when shooting at targets far away, the missile still arcs and has to travel there.
Thanks
I recommend Blizzard's Movers Tutorial, which includes tons of information on how to set up a mover the way you need.