you would either need a behaviour or use triggers to change the range of the unit. there are validators for height but you would still need to apply a behaviour with the changes to the unit (most likely with a switch). if you set the range by default on max this could cause issues with aquiring targets.
Quote from Ranakastrasz:
I want to have a unit with more range at higher altitude. How might I have a validator react to terrain height where a Unit is?
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Add a behavior to the unit that increases weapon range, Use a Validator that determines if the unit is at such height.
Field Is Flying
(Basic) Validator: Field Height
Field Is Flying
(Basic) Validator: Value 1 <--- 1,2,3,4,5,6 for different Heights.
Only problem is that you would need Several Behaviors for each height. such as Height 1 range 4, Height 2 range 5. ect.
I want to have a unit with more range at higher altitude. How might I have a validator react to terrain height where a Unit is?
@Ranakastrasz: Go
you would either need a behaviour or use triggers to change the range of the unit. there are validators for height but you would still need to apply a behaviour with the changes to the unit (most likely with a switch). if you set the range by default on max this could cause issues with aquiring targets.
Quote from Ranakastrasz:
I want to have a unit with more range at higher altitude. How might I have a validator react to terrain height where a Unit is?
----
Add a behavior to the unit that increases weapon range, Use a Validator that determines if the unit is at such height.
Field Is Flying
(Basic) Validator: Field Height
Field Is Flying
(Basic) Validator: Value 1 <--- 1,2,3,4,5,6 for different Heights.
Only problem is that you would need Several Behaviors for each height. such as Height 1 range 4, Height 2 range 5. ect.