Hello, I've been trying to export some sounds from the data editor and succeeded, but they are altered. When I click the green arrow to play the sound I wish to export, I can clearly hear it is in surround since I'm using a 5.1 surround sound installation. But when I click export and open the .ogg file I get a stereo sound. Only left, center and right are playing sound while left surround and right surround are silent. What is causing this? Is this a way of preventing sound theft or whatever? Why when I test these sounds in the editor they are surround and when I export them they are stereo?
I only want to alter and then import a music piece but I want it to remain in surround :(
Or is the sound in stereo and just the editor makes it seem surround? Since I've seen the "Data:Speaker Mix" field and I think it's the source of the surround sound?
what do you use to play the sound? did you try vlc?
I'm using Adobe Audition CC, since windows media player does not support OGG. There I can easily see there are only 2 signals instead of 6... I'll try VLC but I don't think it'll be surround there.
More likely I'll have to mix the sound myself based on what I've found in the Data Editor's "Data:Speaker Mix" field.
Yeah, that's what I did. I upmixed the sounds using the Multitrack. So for each channel I used separate sounds. Let's assume the exported sound from the editor has 100% volume.
For Center, I reduced the volume to 40%, because "Data:Speaker Mix" had center on 0.4.
For Front Left/Front Right I kept the original volume (100%), because "Data:Speaker Mix" had these on 1.0.
For Surround Left/Surround Right I reduced the volume to 70%, because "Data:Speaker Mix" had these on 0.7.
For LFE I did not add any audio since "Data:Speaker Mix" hat it set to 0.0.
Use a CASC editor to export the sound from the game archive directly. This will be sure there has been no processing losses.
If analysis of the file shows it is only stereo then StarCraft II must be faking surround sound. I believe you have come to this conclusion?
Yes, indeed it does fake it. How do I know? The "Data:Speaker Mix" field is what showed me. If I set Center, Front Left and Front Right to 0.0, click OK and then click the green arrow to test it, the front left, center and front right speakers will be silent. These floating point values hold the volume percentage of the sound, relative to the original volume of the file as it is in the archive. Only the rear (surround left/surround right) speakers will be playing sound. So this thread is solved. Would be useful if someone else is having the same problem but doesn't know what causes it.
The only problem I'm facing now is whether I should feed the LFE/Center channels with Mono sound or keep it Stereo. If StarCraft II only fakes the surround sound, then it must be sending stereo signals to the LFE/Center. But then again, what do I know - if they found a way to fake surround sound then nothing would stop them to find a way and convert the stereo sound to mono and feed it to the above channels.
I reckon LFE/Center does not need stereo since there's only 1 signal being outputted from them anyways... But I'll have to ask someone more experienced than me.
Hello, I've been trying to export some sounds from the data editor and succeeded, but they are altered. When I click the green arrow to play the sound I wish to export, I can clearly hear it is in surround since I'm using a 5.1 surround sound installation. But when I click export and open the .ogg file I get a stereo sound. Only left, center and right are playing sound while left surround and right surround are silent. What is causing this? Is this a way of preventing sound theft or whatever? Why when I test these sounds in the editor they are surround and when I export them they are stereo?
I only want to alter and then import a music piece but I want it to remain in surround :(
Or is the sound in stereo and just the editor makes it seem surround? Since I've seen the "Data:Speaker Mix" field and I think it's the source of the surround sound?
what do you use to play the sound? did you try vlc?
I'm using Adobe Audition CC, since windows media player does not support OGG. There I can easily see there are only 2 signals instead of 6... I'll try VLC but I don't think it'll be surround there.
More likely I'll have to mix the sound myself based on what I've found in the Data Editor's "Data:Speaker Mix" field.
Yeah, that's what I did. I upmixed the sounds using the Multitrack. So for each channel I used separate sounds. Let's assume the exported sound from the editor has 100% volume.
It's a slow process but it works.
Use a CASC editor to export the sound from the game archive directly. This will be sure there has been no processing losses.
If analysis of the file shows it is only stereo then StarCraft II must be faking surround sound. I believe you have come to this conclusion?
Yes, indeed it does fake it. How do I know? The "Data:Speaker Mix" field is what showed me. If I set Center, Front Left and Front Right to 0.0, click OK and then click the green arrow to test it, the front left, center and front right speakers will be silent. These floating point values hold the volume percentage of the sound, relative to the original volume of the file as it is in the archive. Only the rear (surround left/surround right) speakers will be playing sound. So this thread is solved. Would be useful if someone else is having the same problem but doesn't know what causes it.
The only problem I'm facing now is whether I should feed the LFE/Center channels with Mono sound or keep it Stereo. If StarCraft II only fakes the surround sound, then it must be sending stereo signals to the LFE/Center. But then again, what do I know - if they found a way to fake surround sound then nothing would stop them to find a way and convert the stereo sound to mono and feed it to the above channels.
I reckon LFE/Center does not need stereo since there's only 1 signal being outputted from them anyways... But I'll have to ask someone more experienced than me.