You'll probably just have to use the modify player property action (triggers), and player property changed event. You'll probably want to set up a boolean at the beginning and end of the trigger, and a condition that checks for it, because the modify player property action can trigger the event (creating a loop).
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How do you make a stucture or unit, when destroyed, gives minerals to the entire team instead of the teammate that killed it?
You'll probably just have to use the modify player property action (triggers), and player property changed event. You'll probably want to set up a boolean at the beginning and end of the trigger, and a condition that checks for it, because the modify player property action can trigger the event (creating a loop).