Im making a remake of "Mafarazzo Tower defense".
Map is fine, Triggers are fine, but now im hanging in the Data Editor.
1.) Builder Blink Ability
I want to make the builder to be able to blink (teleport), i set up the button, added the ability (copied the original), but ingame the button is hidden, why? Do i have to remove tech-requirements? If yes, where?
2.) Build Auto-Turret as Tower
I want to use the auto-turret as buildable tower, but when i copy it, copy the button, add it to the build ability of my builder etc. the button is still not visible ingame, can someone tell me why and how to make the button visible?
3.) Make Slow Tower
The Slow Tower should shot one enemy, and as long as this enemy is alive, slowing the enemy AND all nearby enemies plus making 1 dmg per second, how can i achieve this effect?
4.) Bunker as Tower
I tried to use the Bunker as a Tower, but in the original game there have to reside units inside to make it fire, how can i just make it fire itself (the bunker) without any units inside?
Anytime you want to add an ability to an unit within the unit tab you will have to both as it into the abilities field as well as setup in the command card field. In the event of something like blink, since it is a researched ability, you will likely need to remove the validator that checks for the upgrade.
For a slow tower, you'll want to use a buff which is applied to the target unit and then modifies its state; the buff can also then do a search and apply a similar buff to the other units.
As the the bunker, it uses a redirect effect to allow units inside to shoot out. If you want to make it into a tower, I would recommend creating your tower from scratch and just use the bunker model; else just add a weapon to it.
Sounds like you need to actually learn some basic data concepts. There are tutorials and well as detailed information within the wiki listed at the top of the page.
Anytime you want to add an ability to an unit within the unit tab you will have to both as it into the abilities field as well as setup in the command card field. In the event of something like blink, since it is a researched ability, you will likely need to remove the validator that checks for the upgrade.
Where can i remove this validator? Im searching for this information since days, in the editor and online, i found nothing.
As the the bunker, it uses a redirect effect to allow units inside to shoot out. If you want to make it into a tower, I would recommend creating your tower from scratch and just use the bunker model; else just add a weapon to it.
Sounds like you need to actually learn some basic data concepts. There are tutorials and well as detailed information within the wiki listed at the top of the page.
I already watched and read tutorials, but ALL of them are older than at least 1 year, the edtor has completely changed since then... i feel lost.
EDIT
I changed the basic 'blink' to 'zeratul blink' it seems there is no requirement deeply hidden in the mysterious deepness of the editor preventing my builder from using it.
Additionally i changed the effect to the HyperionBlink effect to be able to make the range/pathfinding working fine.
The last problem is with the auto-turret, i still cant place it with my builder although everything is setted up correctly -.-
Where can i remove this validator? Im searching for this information
since days, in the editor and online, i found nothing.
My mistake; This ability uses a requirement which is essentially the same thing. It is within the ability itself.
For the Auto-turret is the issue still that it button doesn't show or that the ability does not allow you to place it even after selecting the ability?
I restarted, making a new Tower, just copied the Photon Cannon, applied Auto-Turret Model/Turret/Weapon.
That works, now i only have to fine-tune damage, radius etc.
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Im making a remake of "Mafarazzo Tower defense". Map is fine, Triggers are fine, but now im hanging in the Data Editor.
1.) Builder Blink Ability
I want to make the builder to be able to blink (teleport), i set up the button, added the ability (copied the original), but ingame the button is hidden, why? Do i have to remove tech-requirements? If yes, where?
2.) Build Auto-Turret as Tower
I want to use the auto-turret as buildable tower, but when i copy it, copy the button, add it to the build ability of my builder etc. the button is still not visible ingame, can someone tell me why and how to make the button visible?
3.) Make Slow Tower
The Slow Tower should shot one enemy, and as long as this enemy is alive, slowing the enemy AND all nearby enemies plus making 1 dmg per second, how can i achieve this effect?
4.) Bunker as Tower
I tried to use the Bunker as a Tower, but in the original game there have to reside units inside to make it fire, how can i just make it fire itself (the bunker) without any units inside?
@DNAofDeath: Go
Anytime you want to add an ability to an unit within the unit tab you will have to both as it into the abilities field as well as setup in the command card field. In the event of something like blink, since it is a researched ability, you will likely need to remove the validator that checks for the upgrade.
For a slow tower, you'll want to use a buff which is applied to the target unit and then modifies its state; the buff can also then do a search and apply a similar buff to the other units.
As the the bunker, it uses a redirect effect to allow units inside to shoot out. If you want to make it into a tower, I would recommend creating your tower from scratch and just use the bunker model; else just add a weapon to it.
Sounds like you need to actually learn some basic data concepts. There are tutorials and well as detailed information within the wiki listed at the top of the page.
Where can i remove this validator? Im searching for this information since days, in the editor and online, i found nothing.
I understand :)
I already watched and read tutorials, but ALL of them are older than at least 1 year, the edtor has completely changed since then... i feel lost.
EDIT I changed the basic 'blink' to 'zeratul blink' it seems there is no requirement deeply hidden in the mysterious deepness of the editor preventing my builder from using it. Additionally i changed the effect to the HyperionBlink effect to be able to make the range/pathfinding working fine.
The last problem is with the auto-turret, i still cant place it with my builder although everything is setted up correctly -.-
My mistake; This ability uses a requirement which is essentially the same thing. It is within the ability itself.
For the Auto-turret is the issue still that it button doesn't show or that the ability does not allow you to place it even after selecting the ability?
I restarted, making a new Tower, just copied the Photon Cannon, applied Auto-Turret Model/Turret/Weapon. That works, now i only have to fine-tune damage, radius etc.