I have a unit that I call "Tech center 1" and it enables 4 units. If i upgrade this to "Tech Center 2", how do I keep on enabling these units plus enabling some new units?
In a nutshell, what I want to do is this: Tech center 1 (Enables 4 buildings) -> Tech Center 2 (Enables the 4 original buildings plus 2 more).
Important note, do not place the requirements in the command card. In other words, when you add a button there is an option for requirement but far as I know this is useless. Where you want to add it is in the ability itself.
I found something about unit count requirements a moment ago, though I don't quite know how they work. So I'm thinking 2 requirements: Unit Count of Tech Center 1 > 0 and Unit Count of Tech Center 2 > 0. Then for the first 4 buildings' build abilities, put both requirements in under an OR, then the next two will only use the second requirement.
I found something about unit count requirements a moment ago, though I don't quite know how they work. So I'm thinking 2 requirements: Unit Count of Tech Center 1 > 0 and Unit Count of Tech Center 2 > 0. Then for the first 4 buildings' build abilities, put both requirements in under an OR, then the next two will only use the second requirement.
Come again? :)
Where can I find this OR option? My eyes do not spot it :D
I have an ability called "Upgrade to level 2". I click it and after that i doubleclick the "Commands +". Then i doubleclick the "Execute - Upgrade to Wall level 2", and it's supposed to be in there? I can't seem to find it there :)
In the train ability for the unit give the +2 other units constructable on upgrade a requirement that you must have the upgrade building completed at unit
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi, I've got a question about morphing.
I have a unit that I call "Tech center 1" and it enables 4 units. If i upgrade this to "Tech Center 2", how do I keep on enabling these units plus enabling some new units?
In a nutshell, what I want to do is this: Tech center 1 (Enables 4 buildings) -> Tech Center 2 (Enables the 4 original buildings plus 2 more).
@Iamthecreeper: Go
Use requirements. Requirements can have "or" statements.
@shardfenix: Go
Important note, do not place the requirements in the command card. In other words, when you add a button there is an option for requirement but far as I know this is useless. Where you want to add it is in the ability itself.
I found something about unit count requirements a moment ago, though I don't quite know how they work. So I'm thinking 2 requirements: Unit Count of Tech Center 1 > 0 and Unit Count of Tech Center 2 > 0. Then for the first 4 buildings' build abilities, put both requirements in under an OR, then the next two will only use the second requirement.
@Drakken255: Go
Come again? :)
Where can I find this OR option? My eyes do not spot it :D
In requirements you find nodes. Just scroll through the menu and you will find it along with AND, Equals, Divide etc.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
So, let me get this straight.
I have an ability called "Upgrade to level 2". I click it and after that i doubleclick the "Commands +". Then i doubleclick the "Execute - Upgrade to Wall level 2", and it's supposed to be in there? I can't seem to find it there :)
In the train ability for the unit give the +2 other units constructable on upgrade a requirement that you must have the upgrade building completed at unit
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg