I'm curious if anyone has managed to find a solution to get this working in a context where it might be used by multiple units. It seems as if the Abil.*.Cursor event is not seen by the casting unit's actor, and without that (or using globals, as the penetrator round implementation does - but thus making it not work with multiple units) I am not sure how to go about implementing this, or even if it's possible.
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I'm curious if anyone has managed to find a solution to get this working in a context where it might be used by multiple units. It seems as if the Abil.*.Cursor event is not seen by the casting unit's actor, and without that (or using globals, as the penetrator round implementation does - but thus making it not work with multiple units) I am not sure how to go about implementing this, or even if it's possible.