I have unit 1 with attached actor A (with sopattachOrigin) and i need to rotate that actor A to look at actor B, which is main actor for unit 2 by triggers
when no units near Big Marine should just appear and disappear
but when there's unit near Big Marine should turn his color to Red and face the target (preferably if he will continue look at target, but if this couldn't be achieved - they just set it to _angle)
so behavior should be:
if trigger wont happen (no target) - Big Marine should keep his rotaion with host
if trigger happens - Big Marine should look at target
i've attached proof of concept map without gameplay data and etc
Hello mapster, i have another question for you:
I have unit 1 with attached actor A (with sopattachOrigin) and i need to rotate that actor A to look at actor B, which is main actor for unit 2 by triggers
when no units near Big Marine should just appear and disappear
but when there's unit near Big Marine should turn his color to Red and face the target (preferably if he will continue look at target, but if this couldn't be achieved - they just set it to _angle)
so behavior should be: if trigger wont happen (no target) - Big Marine should keep his rotaion with host if trigger happens - Big Marine should look at target
i've attached proof of concept map without gameplay data and etc
Wrong solution:
so basic concepts are: 1) use custom SOp with force soft attach 2) dont make it by triggers, add to Big Marine actor event with this:
effect.<triggereffect>.start
HostSiteOpsSet ::Host ANOTHERSOPLOOK
and ofc make this ANOTHERSOPLOOK as Sop (forward Vector)
leave everything default, except Host forward:
scope should be Scope Target
effect should be *triggereffect*
alias should be _Unit
^ this is not working because of error: Cannot set site ops to host ::Host (and some other hosts i've tried)
bump?