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I have an attack which launch 3 missiles to 3 individual targets and has a period of 0.6. Search area worked perfectly.
Now, I want the 3 missiles to have indiviual delays.
I.e., The 1st missile is shot at target 1, the 2nd missile comes 0.2 secs after that, and the 3rd 0.2 secs later.
How, if possible?
Persistent -> search every .2 sec for 1 target, place marker -> no marker validator on launch effect
I have an attack which launch 3 missiles to 3 individual targets and has a period of 0.6. Search area worked perfectly.
Now, I want the 3 missiles to have indiviual delays.
I.e., The 1st missile is shot at target 1, the 2nd missile comes 0.2 secs after that, and the 3rd 0.2 secs later.
How, if possible?
Persistent -> search every .2 sec for 1 target, place marker -> no marker validator on launch effect