My map has 2 sides.
Left side is for team 1 and right side is team 2. There is a building that can train units, but i need to limit the distance of the rally to lets say 20 so that the units thats tarined wont go to the other side and since it's an instant placement the opposing unit would reveal the other teams area. the map has a fog of war for each side so teams cant see each others build.
Cannot think of a simple fix for this without having a buff that canels the rally if it is too far. Problem is the requirements only apply to placing the rally and not to it being in the location so you cannot use a buff that validates the distance of the rally point which in turn is used by a requirement for the rally.
HI!
My map has 2 sides. Left side is for team 1 and right side is team 2. There is a building that can train units, but i need to limit the distance of the rally to lets say 20 so that the units thats tarined wont go to the other side and since it's an instant placement the opposing unit would reveal the other teams area. the map has a fog of war for each side so teams cant see each others build.
How do i limit the rally's max distance?
Cannot think of a simple fix for this without having a buff that canels the rally if it is too far. Problem is the requirements only apply to placing the rally and not to it being in the location so you cannot use a buff that validates the distance of the rally point which in turn is used by a requirement for the rally.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thx!
I was polaying around with validators, but my knowlage is limmited on them. Do you have an idea how to set up 1 to messure distance?
The Location Range type is what you want.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I did set up the validator here is a pic.
But it doesnt prevent me to set the rally across the whole map.
There is a pic how I applied it( maybe there is the proble idk)
Try the less than or equals comparison. Also put it both under the use and set validators.
Hmm, did not know rally could use validators directly.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg