Hey there guys. The work coming out of this website is simply amazing! I figured this would be a great place to ask a few questions.
On my custom map, I'm trying to add a 'Hold Fire' and 'Weapons Free' ability to Nova. I added both abilities to Nova's unit and her Command Card (Hold Fire and Weapons Free in the same spot). Nova only stops for a moment then continues to attack, with the Hold Fire button remaining. I feel like I'm Forrest-Gumping my way through this so I would appreciate anyone helping me out here.
On the side, I'm also looking for a way to create a new ability where the unit stands still and focuses their ranged attacks to a specific area set by the player. It would help promoting teamwork by having a heavy hitter attacking enemies with full health without requiring the player to manually target each one.
I just tried adding those abilities to nova, and they both worked fine with her. Did you use "Ghost - Hold Fire" or one of the other Hold Fire abilities? The Ghost version is the necessary one. Is the Hold Fire buff showing up on her after using it?
As for the second,
Depending on exactly how you want it to be, you have some options. Here are a few possibilities which assume a reasonable knowledge of the data editor:
•make a persistent channeled effect in the area where you want to fire that periodically performs a search and damages with your standard attack damage effect.
• Give the gunner a couple weapons of varying range and arc( standard, long range cannon, mid range, etc.), and enable as needed.
• Modify the weapon's min and max range (buffs maybe) and set a relatively small arc, forcing the gunner to fire in that range. I'm not sure exactly how this would be done or whether it would be worth the trouble to use this idea.
I'll try again with the Hold Fire then. I odds are I'm missing something simple.
After reading quite a few tutorials I think what I would have to do is somehow set a search area within rifle range, make Nova hold position, make Nova passive to enemies, and then allow her offensive to only those within the search area. From what I've read, the last part is the hardest. I would also ensure you can cancel the ability by a button or by ordering her to move or attack a unit outside the range.
The best idea I can come up with is dealing with threat levels.
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Hey there guys. The work coming out of this website is simply amazing! I figured this would be a great place to ask a few questions.
On my custom map, I'm trying to add a 'Hold Fire' and 'Weapons Free' ability to Nova. I added both abilities to Nova's unit and her Command Card (Hold Fire and Weapons Free in the same spot). Nova only stops for a moment then continues to attack, with the Hold Fire button remaining. I feel like I'm Forrest-Gumping my way through this so I would appreciate anyone helping me out here.
On the side, I'm also looking for a way to create a new ability where the unit stands still and focuses their ranged attacks to a specific area set by the player. It would help promoting teamwork by having a heavy hitter attacking enemies with full health without requiring the player to manually target each one.
I just tried adding those abilities to nova, and they both worked fine with her. Did you use "Ghost - Hold Fire" or one of the other Hold Fire abilities? The Ghost version is the necessary one. Is the Hold Fire buff showing up on her after using it?
As for the second,
Depending on exactly how you want it to be, you have some options. Here are a few possibilities which assume a reasonable knowledge of the data editor:
•make a persistent channeled effect in the area where you want to fire that periodically performs a search and damages with your standard attack damage effect.
• Give the gunner a couple weapons of varying range and arc( standard, long range cannon, mid range, etc.), and enable as needed.
• Modify the weapon's min and max range (buffs maybe) and set a relatively small arc, forcing the gunner to fire in that range. I'm not sure exactly how this would be done or whether it would be worth the trouble to use this idea.
I'll try again with the Hold Fire then. I odds are I'm missing something simple.
After reading quite a few tutorials I think what I would have to do is somehow set a search area within rifle range, make Nova hold position, make Nova passive to enemies, and then allow her offensive to only those within the search area. From what I've read, the last part is the hardest. I would also ensure you can cancel the ability by a button or by ordering her to move or attack a unit outside the range.
The best idea I can come up with is dealing with threat levels.