Remove and reapply the behavior(s) when the morph starts/finishes
Apply a behavior that has the "State Flags - Suppress Life Regeneration set to Enabled and remove it when the morph finishes
These can both be achieved through a Validator that compares the order to the morph order:
For the first one you will want to Disable the life regeneration behavior when the unit is morphing (so when Order Count - Ability Link - Morph is Greater Than0)
For the second one you will want to Remove the behavior when the unit is not morphing (so when Order Count - Ability Link - Morph is Equal To0)
the reg dont do much, the problem was the +max HP behaviour.
If i morph to another unit, it disable and enble this buff 4 times in the morphing phase.
Every time i got exact the same amount of bonus life to life .
thats alot.
Solution is useing validator to remove the behaviour and add it after morph,
Because of the validator, I can't add buff while morphing.
So I have to wait 1 sec after the step morph16.
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Hi guys: I have some permanent buffs, which can stack very high. It makes life regeneration only a small bit faster. 0.004 /sec
Buf if I morph into another unit, HP raise very fast at the morph phase. After morph, regenration return to normal.
Poeple use this buff + morph to heal from 10% to 100% in less then 10 sec.
How can I stop reg at morphing?
You can either:
These can both be achieved through a Validator that compares the order to the morph order:
@mark8264: Go
the reg dont do much, the problem was the +max HP behaviour. If i morph to another unit, it disable and enble this buff 4 times in the morphing phase. Every time i got exact the same amount of bonus life to life . thats alot.
Solution is useing validator to remove the behaviour and add it after morph, Because of the validator, I can't add buff while morphing. So I have to wait 1 sec after the step morph16.