Hello,
I'm trying to make Graviton Beam work without having the Phoenix stop moving to cast it. I currently have the Phoenix able to move after he has casted the spell, while it is in progress, but he still stops in order to begin casting the spell. I've looked at Flags, Events, everything I can think of. Do you know where I could find the value that forces the Phoenix to stop in order to cast a spell (or any caster or spell, for that matter)?
"Allow Movement", "No Deceleration" and "Transient" in the Ability's Flag field should all be checked at the very least. Have you tried that? You CAN go with an Arc of 0, I've gotten stuff to cast without stopping or turning to face the target with an Arc of 0, although to be on the safe side, an Arc of 360 means it can cast the spell in any direction without having to turn to face the unit.
Hey, that totally worked, lol. It's funny, because I sworn I had already tied all of that. My Arc is set to zero, which I think does help. Transient was the answer, I hand't had it checked, and that solved the issue. Also, I learned that the set height of Graviton Beam's Height behavior's is relative to the target unit's current height, not absolute.
Hello, I'm trying to make Graviton Beam work without having the Phoenix stop moving to cast it. I currently have the Phoenix able to move after he has casted the spell, while it is in progress, but he still stops in order to begin casting the spell. I've looked at Flags, Events, everything I can think of. Do you know where I could find the value that forces the Phoenix to stop in order to cast a spell (or any caster or spell, for that matter)?
@GryphonMane: Go
"Allow Movement", "No Deceleration" and "Transient" in the Ability's Flag field should all be checked at the very least. Have you tried that? You CAN go with an Arc of 0, I've gotten stuff to cast without stopping or turning to face the target with an Arc of 0, although to be on the safe side, an Arc of 360 means it can cast the spell in any direction without having to turn to face the unit.
Hope that helped.
@BorgDragon: Go
Hey, that totally worked, lol. It's funny, because I sworn I had already tied all of that. My Arc is set to zero, which I think does help. Transient was the answer, I hand't had it checked, and that solved the issue. Also, I learned that the set height of Graviton Beam's Height behavior's is relative to the target unit's current height, not absolute.
Thanks a bunch.