I'm getting real close to being able to publish my map, but it will still be several weeks. For now I have a few questions, ranked in order of importance. Thank you to Kueken531 for answering my last batch.
1. How can I switch a unit’s command card through triggers? Issuing an order does not seem to work. Is there any way to switch command cards besides having the player press the button or morphing a unit?
2. How would you make a behavior that deals back a % or flat damage taken to units?
3. I want to attach a model to a unit’s weapon when it gets a buff. If the model has two weapon attachments, I want it on both weapons. I made two actors for the buff for each weapon for those units with a right and a left, but when the actor attaches to a unit actor with only 1 weapon attachment, the buff goes to the origin right below the unit. How can I do something like “If unit has two weapon attachments create two buff animations,” so it does not look bad?
4. How do I make a modelanimationstylecontinuous for a buff animation not count towards the unit’s selection area?
5. I have a unit named “Assassin” and an ability named “Assault.” Are those going to block my map from being uploaded somehow? I don’t know how Blizzard’s language filter works.
I'm getting real close to being able to publish my map, but it will still be several weeks. For now I have a few questions, ranked in order of importance. Thank you to Kueken531 for answering my last batch.
1. How can I switch a unit’s command card through triggers? Issuing an order does not seem to work. Is there any way to switch command cards besides having the player press the button or morphing a unit?
It might help if you explained exactly the effect you want. You could, for example, layer the buttons on top of one another on the same command card, then use an Upgrade to change the availability of the buttons, modifying the upgrade level via triggers.
2. How would you make a behavior that deals back a % or flat damage taken to units?
Couldn't find a way to get this working completely, but .....
I created Buff1 that applies Buff2 to surrounding enemies. Buff2 has -X% life leeched from damage dealt.
It works, but the units affected by Buff2 damage themselves regardless of who they attack. Not sure how to make the damage return only occur on the caster of Buff1.
I'm getting real close to being able to publish my map, but it will still be several weeks. For now I have a few questions, ranked in order of importance. Thank you to Kueken531 for answering my last batch.
1. How can I switch a unit’s command card through triggers? Issuing an order does not seem to work. Is there any way to switch command cards besides having the player press the button or morphing a unit?
2. How would you make a behavior that deals back a % or flat damage taken to units?
3. I want to attach a model to a unit’s weapon when it gets a buff. If the model has two weapon attachments, I want it on both weapons. I made two actors for the buff for each weapon for those units with a right and a left, but when the actor attaches to a unit actor with only 1 weapon attachment, the buff goes to the origin right below the unit. How can I do something like “If unit has two weapon attachments create two buff animations,” so it does not look bad?
4. How do I make a modelanimationstylecontinuous for a buff animation not count towards the unit’s selection area?
5. I have a unit named “Assassin” and an ability named “Assault.” Are those going to block my map from being uploaded somehow? I don’t know how Blizzard’s language filter works.
Thanks for any help.
It might help if you explained exactly the effect you want. You could, for example, layer the buttons on top of one another on the same command card, then use an Upgrade to change the availability of the buttons, modifying the upgrade level via triggers.
Couldn't find a way to get this working completely, but .....
I created Buff1 that applies Buff2 to surrounding enemies. Buff2 has -X% life leeched from damage dealt.
It works, but the units affected by Buff2 damage themselves regardless of who they attack. Not sure how to make the damage return only occur on the caster of Buff1.
Simply add a validator that the target of the unit with buff two must have buff one or it removes buff 2.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg