I want all zerg units in my map to be able to move around but after awhile i still cant get it. I already added the abilities Stop and Move to each burrowed unit, then went into the command card and put buttons in for Move (Move includes Hold Position and Patrol) and Stop then went under the Movement tab and added a movement speed but when i boot up the map and right click to move the burrowed units it says "No units can handle that command". Also, in the game on the command card, the Stop command is right where i put it but the 3 move commands, Move, Hold position and Patrol are missing.
I spent hours searching through the infestor and roach (with tunneling claws) data to figure out what lets them move while burrowed but found nothing. Please help!
The mover is still default, i never changed it from "Burrowed". And yeah i added Move to abilities, made a button and had the button move the unit. No footprint. There is no acceleration, ill set it to default unit acceleration (720) however i doubt its going to make the move, patrol and hold position magically appear on the command card. I'll try it anyway. Check back with ya in a moment, testing it now with the acceleration.
I want all zerg units in my map to be able to move around but after awhile i still cant get it. I already added the abilities Stop and Move to each burrowed unit, then went into the command card and put buttons in for Move (Move includes Hold Position and Patrol) and Stop then went under the Movement tab and added a movement speed but when i boot up the map and right click to move the burrowed units it says "No units can handle that command". Also, in the game on the command card, the Stop command is right where i put it but the 3 move commands, Move, Hold position and Patrol are missing.
I spent hours searching through the infestor and roach (with tunneling claws) data to figure out what lets them move while burrowed but found nothing. Please help!
Added a mover? Did you add move to the Ability - Abilities - Ability field? Does it have an acceleration? No footprint?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
The mover is still default, i never changed it from "Burrowed". And yeah i added Move to abilities, made a button and had the button move the unit. No footprint. There is no acceleration, ill set it to default unit acceleration (720) however i doubt its going to make the move, patrol and hold position magically appear on the command card. I'll try it anyway. Check back with ya in a moment, testing it now with the acceleration.
@DrSuperEvil: Go
holy crap, surprisingly changing acceleration enabled the move commands. thanks man.