What you want to do is create 2 new effects. A set effect and an apply behavior effect. Put these to effects onto the ghost weapon. Have the apply behavior apply the slow behavior of the marauder and use actor events to make the ghost emp visual effect. The set effect if so that you have the damage and the slow on the weapon instead of just one.
If you go into the weapon "Ghost - C-10 Canister Rifle" you will see a few effects.
"Effect - Effect - Ghost - C-10 Canister Rifle (Damage)"
This is applied when the weapon is fired.
"UI - Damage Display Effect - Ghost - C-10 Canister Rifle (Damage)"
This is the "damage amount" that is displayed on the Ghost.
What you want to do is alter the "Effect - Effect" so it applies the marauders slow. We do this by creating an Effect of type "Set". An effect of type Set basically combines two (or more) effects together, so we can, for instance, combine an effect that damages the target with an effect that slows the target.
After creating an effect of type Set, we can then add effects in the "Effect - Effects". We'll want to add the effect
- "Ghost - C-10 Canister Rifle (Damage)"
so our effect deals regular damage when it fires.
Then we'll want to add in the effect "Marauder - Punisher Grenade (Apply Slow Behavior)" to apply the marauder slow behavior when it fires.
So now we have a "Set" effect that executes the following effects:
1. Deals damage through the "Ghost - C-10 Canister Rifle (Damage)" effect
2. Applies the slow behavior through the "Marauder - Punisher Grenade (Apply Slow Behavior)" effect
All that remains is applying this effect so that it executes when the Ghosts weapon is fired. Go back to the "Ghost - C-10 Canister Rifle" weapon and change the "Effect - Effect to our created Set Effect.
I'm trying to give the Ghost a mimic of the Marauder slow, modifying into a concussive attack which slows with an EMP visual effect.
It doesn't work thou. I noticed that the Marauder Slow effects don't get copied into the Ghost's folder, only the behavior.
What am I missing please guys?
What you want to do is create 2 new effects. A set effect and an apply behavior effect. Put these to effects onto the ghost weapon. Have the apply behavior apply the slow behavior of the marauder and use actor events to make the ghost emp visual effect. The set effect if so that you have the damage and the slow on the weapon instead of just one.
How do you attach effects onto the weapon sorry?
I assume you mean this at the bottom of the Ghost unit: Ghost - C-10 Canister Rifle
If you go into the weapon "Ghost - C-10 Canister Rifle" you will see a few effects.
"Effect - Effect - Ghost - C-10 Canister Rifle (Damage)" This is applied when the weapon is fired.
"UI - Damage Display Effect - Ghost - C-10 Canister Rifle (Damage)" This is the "damage amount" that is displayed on the Ghost.
What you want to do is alter the "Effect - Effect" so it applies the marauders slow. We do this by creating an Effect of type "Set". An effect of type Set basically combines two (or more) effects together, so we can, for instance, combine an effect that damages the target with an effect that slows the target.
After creating an effect of type Set, we can then add effects in the "Effect - Effects". We'll want to add the effect - "Ghost - C-10 Canister Rifle (Damage)" so our effect deals regular damage when it fires.
Then we'll want to add in the effect "Marauder - Punisher Grenade (Apply Slow Behavior)" to apply the marauder slow behavior when it fires.
So now we have a "Set" effect that executes the following effects:
1. Deals damage through the "Ghost - C-10 Canister Rifle (Damage)" effect
2. Applies the slow behavior through the "Marauder - Punisher Grenade (Apply Slow Behavior)" effect
All that remains is applying this effect so that it executes when the Ghosts weapon is fired. Go back to the "Ghost - C-10 Canister Rifle" weapon and change the "Effect - Effect to our created Set Effect.