So basically what I'm trying to do is make a tank only moveable when it is loaded with a unit, when the unit is unloaded the tank becomes unmovable until a unit is loaded back into the tank.
In other words: it needs a driver in order to move/function at all.
@LitePollution9: Go Transport abilities have a field to give the transport a behavior when its loaded. You can use this field to give the transport a buff that enables the move ability.
Yeah found it! Just needed to use the Colonist Transport ability, ty guys sorry if this was answered in another thread sometimes it's hard to find them in the search.
That's alright. I took a quick search in the Data forum before I remembered it was in the Data Assets forum. Eitherway, if you need a neutral capture/cargo ability, just recreate the map ability. If you need to build the Tank and then man it, and the tank is in your control at all times, just go with SoulFilcher's suggestion. You can disable Attack/Morph/Move abilities in the behavior to render it "inert".
I just decided to make my own movement ability, but now I've run into something else...
Basically I don't want the vehicle to be able to move or attack, but the transport ability only supports one behavior, so I can't enable both movement and attack, I can only enable one.
Have a buff that disables the move and attack abilities on the unit, then have the Transport ability give another behaviour to the transporter that disables the other buff.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
So basically what I'm trying to do is make a tank only moveable when it is loaded with a unit, when the unit is unloaded the tank becomes unmovable until a unit is loaded back into the tank.
In other words: it needs a driver in order to move/function at all.
Any ideas on how I might be able to do this?
@LitePollution9: Go
This has already been done before, let me look up the link for you...
@LitePollution9: Go Transport abilities have a field to give the transport a behavior when its loaded. You can use this field to give the transport a buff that enables the move ability.
http://www.sc2mapster.com/forums/resources/data-assets/13771-vehicle-system-data-only-proof-of-concept/#p5
Yeah found it! Just needed to use the Colonist Transport ability, ty guys sorry if this was answered in another thread sometimes it's hard to find them in the search.
@LitePollution9: Go
That's alright. I took a quick search in the Data forum before I remembered it was in the Data Assets forum. Eitherway, if you need a neutral capture/cargo ability, just recreate the map ability. If you need to build the Tank and then man it, and the tank is in your control at all times, just go with SoulFilcher's suggestion. You can disable Attack/Morph/Move abilities in the behavior to render it "inert".
I just decided to make my own movement ability, but now I've run into something else...
Basically I don't want the vehicle to be able to move or attack, but the transport ability only supports one behavior, so I can't enable both movement and attack, I can only enable one.
Why not? Just make a behavior, which enables moving and attacking.
Have a buff that disables the move and attack abilities on the unit, then have the Transport ability give another behaviour to the transporter that disables the other buff.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Kueken531: Go
Yeah now I realize that was kinda a stupid question, it was easy to solve by making a new behavior that enabled both.