This problem seems simple but I can't find the value(s) that control it:
I'd like to make Sentry Force Field units attackable (and killable). I've tried several things to make it work:
Modifying Unit - Flags (tried many variations, and also copy-pasted Flags from definitely killable units like the Medic and the Forge)
Modifying Movement - Radius and Movement - Inner Radius
Movement - Footprint
Attacking priority, ect.
And of course, unit life.
Under the Actor I've set up it's unitbar... it definitely has life. So why can't I attack it?
All you have to do, is modify Unit- Flags for the Force Field unit, and UNCHECK Invulnerable, Unclickable, Untargetable. Then you can kill Force Fields without a Massive unit.
I've investigated further and I think that it's something inherent to the actual ForceFieldImpact.m3 file. For example, a Model with the exact same specs (with the connected Unit flag Invulnerable unchecked, of course) but a different .m3 model can be attacked... but not the Force Field model.
I have it working. Just can't seem to manually attack them, like if I wanted to attack my own. BUT, I have them being killed automatically by siege tanks.
so the force field model seems to be not clickable. Is there some kind of invisible, clickable model? This could be used as a base and one could attach the forcefield model to it.
This is good to know. Unfortunately, the ability I'm designing requires the shields to be targeted specifically by the player.
I've so far gotten around this by using a different force field model (it looks like a fence). Still, if anyone can find a fix to the Sentry force field model I'd be good to know, if not for me than for someone else.
You could use a model, which is clickable, set its opacity to invisible and attach the force field with disabled opacity transfer flag (I do not even know if such a field exists but there are some similar allow transfer fields)
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This problem seems simple but I can't find the value(s) that control it:
I'd like to make Sentry Force Field units attackable (and killable). I've tried several things to make it work:
Modifying Unit - Flags (tried many variations, and also copy-pasted Flags from definitely killable units like the Medic and the Forge) Modifying Movement - Radius and Movement - Inner Radius Movement - Footprint Attacking priority, ect. And of course, unit life.
Under the Actor I've set up it's unitbar... it definitely has life. So why can't I attack it?
Any help would be appreciated.
@Johnzee: Go
All you have to do, is modify Unit- Flags for the Force Field unit, and UNCHECK Invulnerable, Unclickable, Untargetable. Then you can kill Force Fields without a Massive unit.
@BorgDragon: Go
It doesn't work!
I've investigated further and I think that it's something inherent to the actual ForceFieldImpact.m3 file. For example, a Model with the exact same specs (with the connected Unit flag Invulnerable unchecked, of course) but a different .m3 model can be attacked... but not the Force Field model.
Is this for everyone or just me?
@Johnzee: Go
I have it working. Just can't seem to manually attack them, like if I wanted to attack my own. BUT, I have them being killed automatically by siege tanks.
so the force field model seems to be not clickable. Is there some kind of invisible, clickable model? This could be used as a base and one could attach the forcefield model to it.
@BorgDragon: Go
This is good to know. Unfortunately, the ability I'm designing requires the shields to be targeted specifically by the player.
I've so far gotten around this by using a different force field model (it looks like a fence). Still, if anyone can find a fix to the Sentry force field model I'd be good to know, if not for me than for someone else.
You could use a model, which is clickable, set its opacity to invisible and attach the force field with disabled opacity transfer flag (I do not even know if such a field exists but there are some similar allow transfer fields)