here's a post where I've got a video going. Sure, it has a Search effect tied into it because the way the weapon is designed (hitting multiple targets at the same time(I did not try TS first then throw in a Search Area effect, I did the Search first then figured out the TS afterwards, so it's not really a work around)) but the same principle applies.
Request Count: 1
Request Percentage: 1
Sorts: TS*
most of the TS are pretty straight forward.
Key thing to note is your Request Count and Request Percentage fields.
not every thing effects just one thing things effect only work when a specific effect/behavior is applied so there is a reason why just you have to add a specific effect to use it...
I'm sorry if I'm misunderstanding you, but I'm just not sure we're talking about the same target sort field. From my testing, Target sort for a search effect works perfecly fine. However, I can't make Weapon - Aquire Target Sorts for a weapon change the way the weapon aquire targets.
When having the weapon link to a search effect, and have the target sort in the weapon, the turret will be pointed at the unit that was aquired through Aquire Prioritization (either Distance, Angle or DistanceFromTarget), even if the target sort in the search effect picks another target.
I appreciate you trying to help me, so if what I'm trying to do is easy, I'd be very happy if you could show me in a map or something, cause no matter how I do it, I can't get Aquire Target Sort for a weapon to give any results like Target Sorts in search effects does.
Edit: Here's a map showing how linking a weapon to a search effect does not update the turret to track the new target found by the search effect. The tank will always target the closest target.
Has anyone gotten any results from using this field for a weapon?
No matter what I put in there it doesn't change anything. I'm not asking for a workaround using search effect or something else, just this field.
I messed around the other day with a Battlecruiser. Normally, it kills its target until it finds a new one to attack. I put TSDistance and it attacks the nearest target for every next shot. I also modified the weapon arc to 360 and allowed the BC to auto fire while moving, though. I have "can initiate attack" checked. I don't have continuous scan checked (dont know what that does.)
Isn't that the normal behavior of Attack Prioritization ByDistance? If you remove the TSDistance now and modifies nothing else, does it change it's target aquiring? If it does change, could you upload the map so I can see what you did? I've tried to do what you say but I can't see any difference between having the TS and removing it.
Continous Scan allows a unit to search for new targets all the time, even when moving or shooting.
I think you're right. I probably changed those two things at once and noticed the result. (killed the scientific method!...but it wasn't an experiment, just trying to get something to work :P)
I played with it a little bit, but I don't notice anything out of the ordinary. There could be many reasons for something to be in the editor and have no function or effect. Speaking of which, I haven't noticed any need for continuous scan. Can you give me a sample case? All my units attack and acquire new targets while moving. I have attack while moving allowed, though.
That's too bad. I'm still not getting any results from weapon target sorts.
About continous scan, it's used for what you just said. To aquire targets while moving. If you can do it without, then maybe it can be done in multiple ways? Where did you enable attack while moving? Weapon - Allowed Movement, or somewhere else?
I'll have to do more testing then. I thought continous scan was what did the magic, but I may have changing both fields at the same time like it is so easy to do.
Has anyone gotten any results from using this field for a weapon?
No matter what I put in there it doesn't change anything. I'm not asking for a workaround using search effect or something else, just this field.
@Builder_Bob: Go
http://forums.sc2mapster.com/development/data/13501-unit-reaquiring-random-target-after-each-shot/#p11
here's a post where I've got a video going. Sure, it has a Search effect tied into it because the way the weapon is designed
(hitting multiple targets at the same time(I did not try TS first then throw in a Search Area effect, I did the Search first then figured out the TS afterwards, so it's not really a work around))
but the same principle applies.
Request Count: 1
Request Percentage: 1
Sorts: TS*
most of the TS are pretty straight forward.
Key thing to note is your Request Count and Request Percentage fields.
When using that method, the unit's turret will not face the correct direction.
I won't accept that the target sort field for weapons does nothing. Did blizzard just not finish it, or have you seen it give any results?
@Builder_Bob: Go
not every thing effects just one thing things effect only work when a specific effect/behavior is applied so there is a reason why just you have to add a specific effect to use it...
@Builder_Bob: Go
Have I seen it give any results? Have you watch my TSRANDOM weapon target RANDOM targets after EVERY SHOT FIRED?
Of course I have seen results. It's in the video.
Your turret should be turning to fire at the target. Have you tried limiting the Arc of the weapon?
@BorgDragon: Go
I'm sorry if I'm misunderstanding you, but I'm just not sure we're talking about the same target sort field. From my testing, Target sort for a search effect works perfecly fine. However, I can't make Weapon - Aquire Target Sorts for a weapon change the way the weapon aquire targets.
When having the weapon link to a search effect, and have the target sort in the weapon, the turret will be pointed at the unit that was aquired through Aquire Prioritization (either Distance, Angle or DistanceFromTarget), even if the target sort in the search effect picks another target.
I appreciate you trying to help me, so if what I'm trying to do is easy, I'd be very happy if you could show me in a map or something, cause no matter how I do it, I can't get Aquire Target Sort for a weapon to give any results like Target Sorts in search effects does.
Edit: Here's a map showing how linking a weapon to a search effect does not update the turret to track the new target found by the search effect. The tank will always target the closest target.
bump
Anyone?
I'm asking for the field Target Sorts in a weapon.
I'm not asking for the field Target Sorts in a search area effect.
I messed around the other day with a Battlecruiser. Normally, it kills its target until it finds a new one to attack. I put TSDistance and it attacks the nearest target for every next shot. I also modified the weapon arc to 360 and allowed the BC to auto fire while moving, though. I have "can initiate attack" checked. I don't have continuous scan checked (dont know what that does.)
@Crypt0rz: Go
Isn't that the normal behavior of Attack Prioritization ByDistance? If you remove the TSDistance now and modifies nothing else, does it change it's target aquiring? If it does change, could you upload the map so I can see what you did? I've tried to do what you say but I can't see any difference between having the TS and removing it.
Continous Scan allows a unit to search for new targets all the time, even when moving or shooting.
@Builder_Bob: Go
I think you're right. I probably changed those two things at once and noticed the result. (killed the scientific method!...but it wasn't an experiment, just trying to get something to work :P)
I played with it a little bit, but I don't notice anything out of the ordinary. There could be many reasons for something to be in the editor and have no function or effect. Speaking of which, I haven't noticed any need for continuous scan. Can you give me a sample case? All my units attack and acquire new targets while moving. I have attack while moving allowed, though.
@Crypt0rz: Go
That's too bad. I'm still not getting any results from weapon target sorts.
About continous scan, it's used for what you just said. To aquire targets while moving. If you can do it without, then maybe it can be done in multiple ways? Where did you enable attack while moving? Weapon - Allowed Movement, or somewhere else?
@Builder_Bob: Go
Yes, weapon - allowed movement -> moving
@Crypt0rz: Go
I'll have to do more testing then. I thought continous scan was what did the magic, but I may have changing both fields at the same time like it is so easy to do.
Seems you're right. Continous scan isn't necessary for moving and acquiring new targets.
Bump for any info on Weapon - Acquire Target Sorts field
bump
bump
I tried to incorporate the Target Sort field, but it kinda turned out to have no effect whatsoever, at least for my own tests.
@Kueken531: Go
Yeah, it does seem so... I'm hoping it's bugged actually, and that it will be fixed in a patch. I'm gonna test it in 1.2 when it goes live.
@Builder_Bob: Go
I found this thread because I'm having the same problem... it looks like the TS field on weapons still does nothing? Or has someone figured it out?