I posted this in Misc but was suggested I ask in Data, so here I am.
To start off I'll explain that I'm using a trick to make my map seem larger than it really is. For the space section I've scaled everything down to quite extreme measures. That includes my camera. I have my camera zoomed in to 0.77, works fine and all. However, it cuts off a rather significant portion of the right and left parts of the map. At normal zoom I can see just fine, but when super-zoomed in it's like hitting the camera bounds, which seem to be a dozen more units further than they're suppose to be. I'd really rather not re-arrange the entire map, hard enough fitting things properly as it is. So anyone know how I might fix this?
The second problem is part of the extremely small scale I'm working at. My weapons all have far too great of a range. If I set a weapon range at zero, the lowest it can go, it still let's my ships shoot across half a solar system. That's way way way too far for what I need. Is there any sort of trick out there to reduce their firing range below zero? Anything at all?
Thank you in advanced for taking the time to read this.
I can, sadly, understand that for the attack range but what about the camera? Surely that one can be fixed since it's well within the bounds of the map.
I do not know enough about cameras to answer that but have you tried the camera margin options under the Gameplay Data? Or the border size fields under the Cameras data type?
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Perfect, the margin in gameplay data solved the camera issue. Thank you very much for that, it will help me reclaim a little lost territory from scaling up. Now if only some techno-wizard could come in here and show me a way to get a range less than zero, would be perfect then.
sometimes the editor realizes 0 as something bigger than 0, I've had a few cases where setting 0.001 was smaller than setting at 0 as absurd as this sounds.
Oh, I know that all too well. Most of my units are scaled at around 0.007 or so. Sadly with range, it seems zero is as low as it can go. I'm hoping there's some kind of way to fool the game into making their range seem lower than it is, a trigger or something, y'know? Even if their range is zero, if something is preventing them from attacking at a range of zero than the end result is the same. Having such a trick would be an absolute life saver for me, question is if such a trick actually exists or not.
I posted this in Misc but was suggested I ask in Data, so here I am.
To start off I'll explain that I'm using a trick to make my map seem larger than it really is. For the space section I've scaled everything down to quite extreme measures. That includes my camera. I have my camera zoomed in to 0.77, works fine and all. However, it cuts off a rather significant portion of the right and left parts of the map. At normal zoom I can see just fine, but when super-zoomed in it's like hitting the camera bounds, which seem to be a dozen more units further than they're suppose to be. I'd really rather not re-arrange the entire map, hard enough fitting things properly as it is. So anyone know how I might fix this?
The second problem is part of the extremely small scale I'm working at. My weapons all have far too great of a range. If I set a weapon range at zero, the lowest it can go, it still let's my ships shoot across half a solar system. That's way way way too far for what I need. Is there any sort of trick out there to reduce their firing range below zero? Anything at all?
Thank you in advanced for taking the time to read this.
I am afraid not at those distances you start hitting the limits of what the game can detect as far as distance goes.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I can, sadly, understand that for the attack range but what about the camera? Surely that one can be fixed since it's well within the bounds of the map.
I do not know enough about cameras to answer that but have you tried the camera margin options under the Gameplay Data? Or the border size fields under the Cameras data type?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Perfect, the margin in gameplay data solved the camera issue. Thank you very much for that, it will help me reclaim a little lost territory from scaling up. Now if only some techno-wizard could come in here and show me a way to get a range less than zero, would be perfect then.
sometimes the editor realizes 0 as something bigger than 0, I've had a few cases where setting 0.001 was smaller than setting at 0 as absurd as this sounds.
Oh, I know that all too well. Most of my units are scaled at around 0.007 or so. Sadly with range, it seems zero is as low as it can go. I'm hoping there's some kind of way to fool the game into making their range seem lower than it is, a trigger or something, y'know? Even if their range is zero, if something is preventing them from attacking at a range of zero than the end result is the same. Having such a trick would be an absolute life saver for me, question is if such a trick actually exists or not.
Check triggers how low they can detect two units being?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I wouldn't even begin to know how to check that I'm afraid. I've never dabbled in triggers before.
That is why there is a trigger forum.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg