I want to know how to make a missile rotate round a unit. I've seen herd nodes and they might be the answer, but can someone post a tutorial or something?
Doubt it unless you want to experiment, took me 3 months to answer my own question no one knew the answer to. Missile movement is purely Mover related eg the scourge artillery in HOTS.
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When does the missile rotate around the unit? Is it part of its firing where it does a fancy spin before impacting or will spin around the unit until it is fired?
With the Missile Redirect effect you could just place some persistents at offsets around your unit and keep redirecting it until your ready to launch it or do whatever with it.
Might need to change its turn rate/lateral acceleration to make it seem more like a rotation and not a choppy point a to point b thing.
If the missile should persist to rotate around a unit consistently and reliably, I don't know if that is possible via mover; in this case I would just use invisible model attachments and rotator site operations to make the model rotate around the unit visually.
If it has to be a missile, a Guidance mover targeted on the unit with a low Orientation vector and Arrival Test Type set to None might do the trick, but it will probably result in some sort of lurching movement rather than a consistent rotation. However, the Blizzard guys made sheep whirl around a unit like a tornado and claimed to be using the mover system for that, so there might be a better possibility I don't know about.
An Apply Force effect could be used to move a unit around if it has one going towards the caster and a force applied perpendicular to the direction of pull (basic physics). Add a switch effect to increase or decrease the forces depending on proximity and you have it.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I want to know how to make a missile rotate round a unit. I've seen herd nodes and they might be the answer, but can someone post a tutorial or something?
Doubt it unless you want to experiment, took me 3 months to answer my own question no one knew the answer to. Missile movement is purely Mover related eg the scourge artillery in HOTS.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks... I'll keep tweaking and playing around with actors until I get what I want.
When does the missile rotate around the unit? Is it part of its firing where it does a fancy spin before impacting or will spin around the unit until it is fired?
With the Missile Redirect effect you could just place some persistents at offsets around your unit and keep redirecting it until your ready to launch it or do whatever with it. Might need to change its turn rate/lateral acceleration to make it seem more like a rotation and not a choppy point a to point b thing.
If the missile should persist to rotate around a unit consistently and reliably, I don't know if that is possible via mover; in this case I would just use invisible model attachments and rotator site operations to make the model rotate around the unit visually.
If it has to be a missile, a Guidance mover targeted on the unit with a low Orientation vector and Arrival Test Type set to None might do the trick, but it will probably result in some sort of lurching movement rather than a consistent rotation. However, the Blizzard guys made sheep whirl around a unit like a tornado and claimed to be using the mover system for that, so there might be a better possibility I don't know about.
@AstralCV: Go
Redirect missile only works once before it bugs.
@Kueken531: Go
An Apply Force effect could be used to move a unit around if it has one going towards the caster and a force applied perpendicular to the direction of pull (basic physics). Add a switch effect to increase or decrease the forces depending on proximity and you have it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg