you can execute a launch missile effect and change the height to 0 and see if it works the way you want (make like already existing yeti jump abil, but also changing the unit's height via behavior). The transition will probably look ugly without additional actor work though.
Anyway better to use morph, because you can't change unit mover dynamicaly via behavior (from fly to ground), thats the main issue why you always want to go with morph ability in such cases.
Id like to avoid morphing and creating new unit just to change its height and attributes, is there way around? triggers can be included.
you can execute a launch missile effect and change the height to 0 and see if it works the way you want (make like already existing yeti jump abil, but also changing the unit's height via behavior). The transition will probably look ugly without additional actor work though.
Anyway better to use morph, because you can't change unit mover dynamicaly via behavior (from fly to ground), thats the main issue why you always want to go with morph ability in such cases.